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Features explained
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What he was doing, was much more like chaotic movements :) |
Anton, when you used the FM from IL2 did you also use the joystick coding from IL2 ? Such as stick pressure algorithms, joystick curves ( i.e. 0 10 20 30 40... for pitch, roll and yaw ) from IL2 ?
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Il-2 is not originally supporting Xbox360 gamepad. |
It looks good,love the shadows in cockpit.
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Oh wow!
That video is great! Its awesome that we can play as the germans! I have some questions though , like how difficult the game is. - Will take off and landing be automated? or will it feature in the game at all? :confused: I sure hope its in the game! -What would the maximum realism be supporting? I know it wont support everything that the pc games will have , but how deep will it go? Will planes stall? will pilots red out and blackout? Can we control our flaps? Our Fuel mixture? (doubt this one) -Will there be bombing missions ? If so will you get to use the bombsights? By the way , I saw a new trailer today and saw a P51 with invasion stripes Flying at night! Does that mean we will see some D-day action? I cant wait to play this on Xbox Live! |
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LMAO. I'll grab this as soon as it's available if I can be assured it's joystick compatible. Heck I play some driving games on my PS3 and use the gamepad with a certain amount of dexterity...but I still get pwned by the steering wheel crowd. A wireless Saitek Evo or something like that and a cold beer in front of my 52" HDTV...I'm in. |
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I cant believe how awesome this game is going to be ! I can finally play a simulator on my couch! :cool: I do have some feedback though if you are indeed the PR guy for the team ;) The trailers you have released so far are really good , but they do not tell much about the game itself. If there was narrative during the trailer explaining the features i think you would see ALOT more activity around these parts and more people getting excited for the game. But you have to show both sides of the stick aswell ! I know your main mission with this game is to get a fresh breath of air into the flight simulator genre by getting the more casual player to buy it , but you need to also show why the hardcore should buy your game. |
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