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Does anyone know exact formulae with regards to how attack and defend impact damage ?
Per very long title - vaguely i thought I saw the formulae posted somewhere but can't find it.
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Quote:
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Or read this thread: http://forum.1cpublishing.eu/showthread.php?t=4978
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Thanks. So as simple summary for each +/- in attack/defense you get/reduce damage by 3.3% with a cap at 3x or 1/3x.
Sound right ? Quote:
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When attack > defense, the additional damage is (attack-defense)*(1/30). This means you do an additional 3 1/3% damage for each additional attack. The actual damage multiplier is (1+(attack-defense)*(1/30)). However, defense > attack, the damage multiplier is the reciprocal of the formula for attack > defense. So, 1/(1+(attack-defense)*(1/30)). The damage reduction for each difference then becomes 1 - 30/(30+attack-defense). Defense reduction amounts will vary for each defense > attack, but attack percentage gains remain constant. Here are some sample values for a few.
attack > defense (diff) multipliers 1 31/30 = 1.033 (3 1/3% additional damage) 2 32/30 = 1.066 (6 2/3% additional damage) 3 33/30 = 1.100 (10% additional damage) 4 34/30 = 1.133 (13 1/3% additional damage) 5 35/30 = 1.166 (16 2/3% additional damage) 6 36/30 = 1.200 (20% additional damage) . . . 10 4/3 = 1.333 (33 1/3% more damage) . . . 30 2 = (100% more damage) . . . 60 3 = (200% more damage) max defense > attack diff multipliers 1 30/31 = 0.968 (3.2% less damage) 2 30/32 = 0.938 (6.25% less damage) 3 30/33 = 0.909 (9.09% less damage) 4 30/34 = 0.882 (11.8% less damage) 5 30/35 = 0.857 (14.3% less damage) 6 30/36 = 0.833 (16 2/3% less damage) . . . 10 3/4 = 0.75 (25% less damage) . . . 30 1/2 = 0.50 (50% less damage) . . . 60 1/3 = 0.33 (66 2/3% less damage) min |
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