Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Tips and Hints (http://forum.fulqrumpublishing.com/forumdisplay.php?f=130)
-   -   Does anyone know exact formulae with regards to how attack and defend impact damage ? (http://forum.fulqrumpublishing.com/showthread.php?t=5146)

jake21 10-27-2008 07:01 PM

Does anyone know exact formulae with regards to how attack and defend impact damage ?
 
Per very long title - vaguely i thought I saw the formulae posted somewhere but can't find it.

Sandsai 10-27-2008 07:33 PM

Quote:

Originally Posted by jake21 (Post 56826)
Per very long title - vaguely i thought I saw the formulae posted somewhere but can't find it.

Search for the fan manual--there is a translated version on these forums. The manual also includes a bunch of other useful info. GL.

Tempo 10-27-2008 08:25 PM

Or read this thread: http://forum.1cpublishing.eu/showthread.php?t=4978

jake21 10-27-2008 11:09 PM

Thanks. So as simple summary for each +/- in attack/defense you get/reduce damage by 3.3% with a cap at 3x or 1/3x.

Sound right ?


Quote:

Originally Posted by Tempo (Post 56831)


monkeydog 10-28-2008 02:04 PM

When attack > defense, the additional damage is (attack-defense)*(1/30). This means you do an additional 3 1/3% damage for each additional attack. The actual damage multiplier is (1+(attack-defense)*(1/30)). However, defense > attack, the damage multiplier is the reciprocal of the formula for attack > defense. So, 1/(1+(attack-defense)*(1/30)). The damage reduction for each difference then becomes 1 - 30/(30+attack-defense). Defense reduction amounts will vary for each defense > attack, but attack percentage gains remain constant. Here are some sample values for a few.

attack > defense
(diff) multipliers
1 31/30 = 1.033 (3 1/3% additional damage)
2 32/30 = 1.066 (6 2/3% additional damage)
3 33/30 = 1.100 (10% additional damage)
4 34/30 = 1.133 (13 1/3% additional damage)
5 35/30 = 1.166 (16 2/3% additional damage)
6 36/30 = 1.200 (20% additional damage)
.
.
.
10 4/3 = 1.333 (33 1/3% more damage)
.
.
.
30 2 = (100% more damage)
.
.
.
60 3 = (200% more damage) max


defense > attack
diff multipliers
1 30/31 = 0.968 (3.2% less damage)
2 30/32 = 0.938 (6.25% less damage)
3 30/33 = 0.909 (9.09% less damage)
4 30/34 = 0.882 (11.8% less damage)
5 30/35 = 0.857 (14.3% less damage)
6 30/36 = 0.833 (16 2/3% less damage)
.
.
.
10 3/4 = 0.75 (25% less damage)
.
.
.
30 1/2 = 0.50 (50% less damage)
.
.
.
60 1/3 = 0.33 (66 2/3% less damage) min


All times are GMT. The time now is 01:57 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.