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AI radio commands in single player.
TF ask for "offliners" what are broken in AI communication.
http://theairtacticalassaultgroup.co...ead.php?t=8127 Know issues: All voice messages under 5kb (around 35 per actor) dont play, e.g "Landing denied". Logical for landing permission are "ilogical" - before takeoff if you ask for permission for landing are granted, but not in the air... AI confirmation for "Attack my target" dont play (file < 5kb) - drawnback when play: you hear the same message repeatedly (by number of squadron members). Sokol1 |
This is good, besides fixing the broken ones, are requests for new commands possible to add?
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Requests would be good. If at all possible, could TF try to restrict the amount of rubbish the ground controller speaks? In real life, a controller did not just broadcast an unsolicited monologue of contacts to all comers. They would speak when spoken to or only when they had something particular to say on a specific channel. The constant grinding broadcasts in the current game make me want to put my frikken head through the wall. :x
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I have not so much care about radio commands, if work or not work.
I want ace AI that knows how to fly when you attack him, not just stupid barrel roll and half roll, and that knows how to fight back at you and suddenly he is behind you shooting at you and you are sweating! Maybe a radio command like 'PLEASE ATTACK ME!' is what ClOD need. |
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All I have is them on my info screen, but not the voice. |
You've got it switched off. Lol, maybe this thread isnt for you ;)
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I disagreee. Bombers, night figthers etc. prefer to remain unseen.
To achieve a protection they need at any time of flight the overall "picture" to choose the best approach. I fly often bomber with a human navigator (gummer). We are every time happy about a little bit of information from ground control and it is absolutely vital. There are more tactics than just going in with guns blazing. |
request radio silence would be cool to have
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