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-   -   Suggestion: Field Capture like Warbirds? (http://forum.fulqrumpublishing.com/showthread.php?t=40814)

lnewlf 09-13-2013 07:18 AM

Suggestion: Field Capture like Warbirds?
 
Hi, Folks.

TD has done a really good job. I was absent from Keyboard for a longer Time as i had to fly my own Warbird ;) in real Life. But now i´m back and looking on the great Efforts made to the good old IL2.
Sometimes ago i stumbled about a project i had in 2001, a free Server for Warbirds from iEN, if someone remembers. My first online experience ;) and a good and long one!. So i came across the idea what will be nesessary or is it possible to include a Field Capture Mode in IL2 like Warbirds long time ago?

for the younger Pilots: Warbirds was a MMOG where up to four partys fight on an large scale World for domination by capturing Airfields, destroyind Supply Lines and so on which cuts of supplies from your enemys.

These Days Maps were balanced in four Colors, each have nearly the same Airfields (size, Content) and every joinig Pilot choose his color/side (like us today). Capture was implemented in two ways:
Early way was destroying al defensive Weapons and Struktures incl. Tower on Field, which closes the Field (means that noone of the current color could take off again from this field, which leaves it helpless), then one Pilot of the destroying color has to land and cut off his engine. immediately the Field was captured and rebuild.
Later way was a trick harder:
First destroying al defensive Weapons and Struktures incl. Tower on Field, which closes the Field (means that noone of the current color could take off again from this field, which leaves it helpless), then one Pilot of the destroying color has to come with a Ju52 and Paratroopers low and slow, drop the Para´s which then ran to the Tower and immediately the Field was captured and rebuild.

So my intention/Question to Team Daidalos: Is there a chance to implement such a similar thing/Mode?
As we by now already have a Color-Side System, Editor for Maps and Planes, Ju52 with Paras (didn´t have to occupy the Tower, only have to safe land maybe?) and so on i could imagine that this could implement a interesting new Gamepart.
For more information about warbirds i had setup a memorial site time ago (http://squadhost.de/fpg/?Willkommen) in german, also there is still a russian free server where everyone could get a short look at what i mean. :cool:
http://www.wbfree.net/download.php

Cheers

Chris

mazex 09-13-2013 03:19 PM

+1

I am so in favor of this "a bit cheesy but fun mode" and have proposed it many times for both IL2 and Clod! It really is a nice way to promote team play to as the ground attack/bombers are needed to take down the AAA etc, and then you need paratroopers to capture the bases... And of course escorts and fighters trying to prevent the enemy from taking your own bases. A lot of fun back in the days in Warbirds with this!

We need more modes for the casual players methinks!

But - i do think that it should be done with the regular blue vs red with real aircraft for both sides as it get's to cheesy with four sides flying LA-7:s ;)

majorfailure 09-13-2013 07:08 PM

If it does not have to be capured in the same mission, then DCG can do what you want.
In DCG when one of your tank colums is near an enemy airfield, and you destroy the enemys defenses (AT-guns if present) and take out most or all of the FlaK (depending on what tank you attack the field with and if that can be killed by enemy guns) you can capture the airfield. You also need to make sure the enemy is not resupplying his field by air (cargo planes) or land (supply column). And you should of course keep enemy ground attack planes away from your precious tanks. Sidenote: Do not set the maximum virtual troop count to high in DCG, or it will take forever till you capture the airfield.

mazex 09-13-2013 11:40 PM

Amazingly Warbirds is still alive :) Used to play it in college in the mid 90:ies if I remember it correctly...

http://www.totalsims.com/index.php

mazex 09-13-2013 11:48 PM

Quote:

Originally Posted by majorfailure (Post 509280)
If it does not have to be capured in the same mission, then DCG can do what you want.
In DCG when one of your tank colums is near an enemy airfield, and you destroy the enemys defenses (AT-guns if present) and take out most or all of the FlaK (depending on what tank you attack the field with and if that can be killed by enemy guns) you can capture the airfield. You also need to make sure the enemy is not resupplying his field by air (cargo planes) or land (supply column). And you should of course keep enemy ground attack planes away from your precious tanks. Sidenote: Do not set the maximum virtual troop count to high in DCG, or it will take forever till you capture the airfield.

That sounds really cool for offline dynamic stuff and I did not know that DGC could do that! But we are talking online "real time capture" of bases on servers that are persistent in the way that the same mission can run for days. And it is a lot of fun! It would be so nice to have it in a "real" engine like IL2 1946...

karnalooch 10-07-2013 07:06 PM

Hello all pilots

Let me invite you to our server:

This is the most unique IL-2 server available. The entire gameplay is based on an old WarBirds flight sim made by iEN.
The game of WarBirds lives on, but we decided that the current releases do not give it justice. That is why we created this server using the IL-2 1946 platform. If you feel that there is something missing in all the dogfight servers available, if you're looking for teamplay and cooperation, strategy, the element of surprise, then this might just be the server for you!
Join us in tactical battles for air superiority and territory domination.
You will find all needed information through the links in the menu on the left. If you have any questions, problems, suggestions do not hesitate to contact us either by using the forum http://forum.war-birds.com/

Description

For new users - short description of its features, which you will not find on other servers: (special thanks to TURK_Berkay for creating it )

1) The main goal is complete capture of enemy's territories;

2) Territory can only be captured through 'closing' and subsequent 'capturing' of an airfield. Currently controlled territories are reflected by the frontline dividing both parties. Capturing of an airfield pushes the frontline towards the enemy.

3) When all airfields are captured and the enemy is left effectively without any ground - the map is considered won by the other side and automatically reset to the original state with each side controlling equal number of airfields.

4) To close an airfield at least 90% of its 'active objects' must be in any way destroyed. Exact list of the objects cannot be seen, however the total number of objects, number of those remaining intact, and number required to close a field can be seen through >field f<xx> console command. When an airfield is CLOSED you will get a message stating which field has been closed. Planes cannot take off from a CLOSED airfield.

3) A destroyed object on a field will be repaired and become active again (re-spawn, 'reup') in 2000 seconds after its destruction. When enough objects has been repaired to get the number of objects intact higher than 10% - the field OPENS back (you will again get a message) and you will be able to take-off from it again.

4) A closed airfield capture is performed by paratroopers dropped from a transport plane (Ju-52, C-47, Li-2). A capture is considered to be successful if at least 12 troopers have safely made it to the ground: at the moment troopers run 10-20 meters after landing and 'hide in the grass' (drop to the ground), only afterwards they are counted as 'landed safely'. Notice that it is not needed that all the troops are dropped from one plane - the server keeps the count of the landed troopers, so troopers from another transport(s) can add up the total number to 12. This number is reset to 0 if the field re-OPENS.

5) After an airfield is captured it changes its color, list of available planes (according to its new side) and pushes the frontline towards the enemy. The field, however, will remain CLOSED while its number of active objects is below 10%. Notice that an just captured airfield that is still CLOSED cannot be re-captured back by dropping troopers. To be captured back the field needs to OPEN and be CLOSED again.

6) To increase of air battles intensity radars have been introduced into the game. Radars' range can be seen on the map as colored circles. Each airfield has its own radar. If a radar is destroyed its circle turns white. You will see enemy and friendly planes in air as coloured crosses when those planes are in range (inside the circle) of any friendly radar. If a plane is NOT shown by radars, then this plane is either: outside radars' radius, its altitude is lower than 100 metres or higher than 4000 meters, the plane is obscured from the particular radar's line-of-sight by terrain elevations (hills, mountains etc.) or the radar is destroyed. Radars are ONLY available in briefing, you will not see them in flight.

7) Fleet of flyable planes changes as the game time progresses (Rolling Plane Set) to reflect their historical availability. Current date can be seen using >tod command.

The game events is simulated to take place between Jan 1940 and Sep 1945. Each month of the battle lasts approximately 3 real-time days.

9) The passage of time in the game is accelerated 6 times of the original, so the daytime from dawn to dusk lasts approximately 4 hours (depending on the server preferences)."

Also we have our stats page (runnning with modded FBDJ by -=302sq=--al--):
http://www.war-birds.com/stats/scorepage.php

Hyperlobby:
Warbirds HSFX

Teamspeak adress:
ts3server://94.249.254.3?port=9988
Pass: warbirds

JSGME Mods:
- HSFX history mod (without Expert mode)
- current release our MOD (download for main site www.war-birds.com)

So feel free and join to our server.
~S~


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