Plane-Eater |
07-05-2013 05:26 PM |
Quote:
Originally Posted by IceFire
(Post 506201)
This is a good point. That could create the impression that there is a specific key... I hadn't thought of it that way.
The trick with any documentation is always how much information is just the right amount and what is too much (and thus either insulting or unnecessarily verbose). Might need a tad bit more here.
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User experience testing is an important part of discovering issues like this. It helps you discover where you've made assumptions about how a player will interpret things, and where they either need different information, or more.
I can tell from Caspar's response that for him, looking up through the gunsight seems perfectly intuitive, and from one interpretation, it is. From another interpretation of "gunsight A needs key 1, gunsight B must need key 2", using the view commands instead of "key 2 for gunsight B" is something that would only be discovered basically by trial and error or chance.
Solution: more beta testers. :grin:
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