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-   -   4.12 new directories? (http://forum.fulqrumpublishing.com/showthread.php?t=40147)

damar 06-19-2013 12:32 AM

4.12 new directories?
 
I see two new directories("my_presets & my_samples") created after installed 4.12.
What're they for?

ECV56_Guevara 06-19-2013 12:34 AM

Now we can add sounds. I guess that they re for that.

damar 06-19-2013 12:57 AM

How to add custom sound? Need a readme:)

IceFire 06-19-2013 01:12 AM

Those familiar with mod sound packs I think will be right at home with whats needed for those two directories. That was my understanding anyways. Not much work required to make 4.12 sound packs from what work has already been done.

Spudkopf 06-19-2013 01:28 AM

Quote:

Originally Posted by IceFire (Post 505076)
Those familiar with mod sound packs I think will be right at home with whats needed for those two directories. That was my understanding anyways. Not much work required to make 4.12 sound packs from what work has already been done.

For the unfamiliar it would be great if some of the sound pack makers could tailor some packs to specifically suit 4.12, to save us lazy buggers the effort of sorting it out for ourselves.

Maybe even some links to existing sound packs would be useful at this point.

Black_Sage29 06-19-2013 01:33 AM

Yes please. Because Tiger's Soundmod is only two .sfs files


There is no soundpack currently that we can drop in those two directories. We need someone to make them.....now.

CWMV 06-19-2013 03:51 AM

Tigers might not work. Its desinged to work with modpack, thus the buttons will be different and some prs files may have different names.
EDIT: Not to mention as is there is a lot of tigers mod that is 3do/java progaming to make it work the way it does. Way more than a traditional sound mod. I wouldnt expect the guy to rework it just for the stock game. Im almost certain there will be a new one for the next HSFX.

But for other sounds its easy peasy. Take some of jaffas sounds, drop the presets into my_presets/sounds and the .wav samples in my_samples.
Too easy. Ive already got Jaffa's DB600's and my own I-16's up and running.

Go to SAS, check out the sound mods and add at your liesure. Instructions are in the 4.12 documentation.

IceFire 06-19-2013 11:33 AM

Quote:

Originally Posted by Spudkopf (Post 505078)
For the unfamiliar it would be great if some of the sound pack makers could tailor some packs to specifically suit 4.12, to save us lazy buggers the effort of sorting it out for ourselves.

Maybe even some links to existing sound packs would be useful at this point.

That's what I figure will happen. We'll have a series of 4.12 compatible sound packs coming along fairly quickly. I see one has already been posted as of this morning...

EJGr.Ost_Caspar 06-19-2013 02:45 PM

Here is a sound mod pack for 4.12. It covers most of the sounds. Open the archive and drop the files according to the folders names:

https://dl.dropboxusercontent.com/u/...12_csounds.rar

If I remember correctly, it was Jaffa's sounds, that I had to change a bit to run all with the new 4.12 feature. Could probably be better, but should be ok as it is.

KG26_Alpha 06-19-2013 04:24 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 505123)
Here is a sound mod pack for 4.12. It covers most of the sounds. Open the archive and drop the files according to the folders names:

https://dl.dropboxusercontent.com/u/...12_csounds.rar

If I remember correctly, it was Jaffa's sounds, that I had to change a bit to run all with the new 4.12 feature. Could probably be better, but should be ok as it is.


Thanks for that :cool:

Testing now

:)



Great to have stock game & modded sounds without all the other fuss :)


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