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Fast Kill, Slow Motion (new movie up)
http://www.youtube.com/watch?v=T5Wuknd8Q60
This sim has amazing graphics, but often the dogfights are over so fast that there's no time for the details to sink in. I tried to show those details in this movie, which is a bit different from my earlier stuff. I hope you like it. Comments and suggestions are very welcome! About some of the details: - The Spittie pilot chose to only load tracers in his two outer machine guns. Tracer bullets (and tracer cannon shells) are the only ones that show up graphically in CoD. This pretty well mimics real life, where you can't see machine gun bullets and cannon shells either. However, all the non-tracer bullets are modelled as well, and their effect is very obvious when you hit the target. Some pilots prefer not to load tracers at all, to hide from opponents that they are being shot at. - The cannon shells are set to explode on impact, but actually these shells also carried a small timer delay, so that they exploded anyway, after going a certain distance. This was so that the ground wouldn't be littered with un-exploded cannon shells. When I fire at the Spitfire at long range you can see that by the end of the burst my shells happen to be at the distance where they explode. That way they end up damaging the Spit, even though they don't hit him. A bit like Flak bursts. - The Spit completely ravaged my oil and water coolers with his first burst, but seemingly did not hit my engine. That's why my engine works well for another minute, before it seizes up due to overheating. What can I say, I love the damage modelling in CoD... :-) |
Amazing. You are getting better with every video. Camera-Perspective is very well done.
Did you use any effects other than sweetFX? The 109 look quite blurry at 2.31-2.37, very realistic, looks like an effect trough the steam coming from leaks! Contrats on that vid! |
Thanks!
- No effects whatsoever used, not SweetFX either (whatever that is!). This is a vanilla install, patched as per November 2012, when I did the movie. Blur is due to the steam and muzzle gases coming out... |
Your best yet. No doubt about it.
Binky9 |
OK! - I guess I should start doing some more slow-mo... Music is also very popular, I think.
BTW, Brownie points for those who can identify the 109 skin :-) |
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AWESOME dude! thanks for sharing
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Well done, right you are!
BTW, very happy to understand from people that they like the direction my video work is taking... |
Excellent. You were perhaps a little lucky with the long range shots but you deserved the hits with the rudder kick:cool:
Best Regards, MB_Avro |
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