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Damage types and resistances
I am looking now at the damage types and the resistances and I think either in the next patch or sequel a change could be done.
Physical damage could be separated in three categories: piercing (spear, arrows, teeth, bite etc) bludgeon (mace, cannon-ball, fist etc) slashing (sword, claws etc) As of the moment some inconsistence exists with the physical damage, i.e. skeletons suffer 30% from ranged attacks because of their body structure, but I can see how a cannoneer can destroy them with his bludgeon attack (if you look at it from a reality point of view), and in the same time an arrow could miss them very easily)... Magic damage is separated in three categories: ice fire lightning Earth damage only as an attack type - it counts vs. lowest physical resistance. Magic damage could be removed as a resistance type but still exists as an attack type - it just counts vs. lowest elemental resistance. Astral damage - no resistance vs. astral damage as in the Legend. Spell resistance or Body resistance or whatever you call it - a new type that is a chance that an effect applies - poison, stun, freeze etc. It is used either to completly cancel the effect - for stun or as % based damage for poison damage. |
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