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-   -   AI command menu question ... (http://forum.fulqrumpublishing.com/showthread.php?t=34828)

Pluto 10-09-2012 09:23 AM

AI command menu question ...
 
... will it be fixed in the "final patch" or will we, what this issue is concerned also be put off until the sequel comes out ?

I personally would like to fly the campaign addons from desastersoft without having to wait for a sequel but as long as the command menu for wingmen etc. does not work as it should it`s only half the fun.

... and considering the experience we made with CloD I am in strong doubt on
whether I will buy this sequel right away after release !

Please only factual answers, for polemic I dont give a damn anyway!

Thanks

Continu0 10-09-2012 11:37 AM

Hi Pluto

It will be fixed with the sequel. I don´t have a quote from luthier, but he said so.

BUT: Try this:

1. Start with Autopilot (activate Autopilot for maybe 15 seconds). This is necessery as now the AI will recognize you as their leader. Without Autopilot, this won´t happen. This is also the reason why enabled autopilot won´t give you a realism-penalty in their carrer-System.

2. Fly to Target
3. Open Formation (Tab, 6, 2, 2)
(4. Maybe close Formation)
5. As soon as Option number 5 in the Attack-Menu is red (no longer dark-red), you can command an attack.
6. After the Attack, close Formation again, to start a new attack.

This might help:

http://forums-de.ubi.com/showthread....ird-es-gemacht!

Pluto 10-09-2012 06:34 PM

... ok, thanks for your reply !
:!:

naz 10-09-2012 11:43 PM

From Luthiers answers thread...http://forum.1cpublishing.eu/showthread.php?t=34680



Will the sequel have AI comms that work properly and have a level of detail/available commands that is closer to what we had in IL-1946 series. Offline play in even the exceptionally good Desastersoft campaigns is badly stifled by the extremely limited AI comms system we are stuck with in Cliffs.


Yes it will.


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