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Flickering aircraft and tags in CoD - please halp!
For quite some time now I've had a problem with flickering aircraft in CoD at certain ranges. Amongst all the other problems we've had in CoD I have ignored it but now we have a semi decent patch it's really driving me nuts. I'm sure it wasn't always like this but I can't remember when I haven't had this issue.
Basically aircraft flicker and it makes tracking them very difficult as they almost disappear. I've tried messing with my in game settings, the nvidia control panel settings, turning ShowMeshLod on/off in the conf.ini file and deleting the conf.ini files and verifying game integrity via Steam to generate new conf.ini files but I can't get rid of it. I have rolled back to the official Steam version of the game too but it's still there so it isn't this new patch. Here's a video of the problem. I filmed the quick mission "aerial battle - dover" with the new patch reinstalled. Best to watch in HD full screen at 1080p. You can see the 109s at range suddenly become more difficult to see before coming back into view and there is a flickering on the wings as they come closer into view. Although I usually run the game at high settings this was captured with very modest settings and with shadows off (in case it was that). In this video showing the problem AA and FXAA etc are off in Nvidia control panel and there is no AA on in CoD either. For detailed information about my settings, drivers etc see below posts. Does anyone else have this issue? Any help/suggestions would be great, cheers! Youtube video: Flickering Aircraft I've tried uninstalling my graphic card drivers and reinstalling with the latest from nvidia but it doesn't help. better add my PC specs: Windows 7 Professional 64 CPU: i7-3820 @4GHz Motherboard: Asus Rampagae IV RAM: 16GB DDR3 GPX: Nvidia 680 GTX GPX drivers: nvidia 306.23 |
Sorry, having trouble getting the forum to post multiple images so post continued here:
Here are my ingame settings used to film above (note, AA and FXAA turned off in this trial): http://i1074.photobucket.com/albums/...oDsettings.png Also, here is my Conf.ini file: [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1200 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=255 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=15 vgMusic=0 vgVoice=15 [game] mirror=0 Here the Nvidia Control Panel Settings used in this trial: http://i1074.photobucket.com/albums/...iasettings.png and here is: http://i1074.photobucket.com/albums/...64/GPXinfo.png |
Also... one other thing which makes me think it is my nvidia graphics drivers/settings/card is that I also see flickering on the ac tags at certain ranges too! Not noticed this on Replica before but maybe I've not concentrated on it. Turning clouds on/off seems to reduce the tags flickering but it still happens. The flickering of both clouds and aircraft appear to happen at mid range. Anyway, here is a video of the Tags (and ac) flickering; go to 27 seconds into video to see flickering tags:
Flickering ac and ac tags I filmed this video using the default global Nvidia settings which are: http://i1074.photobucket.com/albums/...ingsglobal.png I did double check I don't have a custom Nvidia setting for CoD anymore (I did a while ago but when I was first trying to fix the flicking ac problems I deleted my nvidia control panel and drivers - didn't help - but did remove an old custom CoD profile under Programs tab). Whilst CoD isn't listed I do get a Steam profile: http://i1074.photobucket.com/albums/...gsdropdown.png These are the default Nvidia Control Panel Settings for Steam: http://i1074.photobucket.com/albums/...tingssteam.png Sorry for the long post(s), any help would be greatly appreciated, I'm at a loss as what do to. Cheers. |
This duplicates my issue as well, and its annoying, never happened before the patch prior to the current one. Im running 16 gigs ram, processor 6core at 3.8 adn 3 gig video ram on 580 gtx, so pretty close to your specs. Better with vsync turned on, but does not solve the issue totally.
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Thanks for your reply priller26, nice to know others are suffering (well sort of if you catch my drift...). A couple of my squad mates also get this and then others don't, still trying to work out what it is that causes it. Just to note, vsync was on in the videos posted above via the nvidia control panel (after recording the first video above, I had tried turning vsync off and forgot to turn it back on when I took the screen shot of my settings). I've tried vsync in game, vsync via nvdia control panel, both on, both off but nothing seems to get rid of the flickering aircraft.
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WEll..hope it gets fixed, its really annoying since its a critical time, dogfighting, and the issue never cropped up before recent.
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I've looked through a ton of old screenshots, never once saw this flickery stuttering of the prop, it is def in zoom mode and also in non zoom mode, and can anyone suggest something to combat it? Appears its pretty consistent with or without vsync on or off...so I cant figure that out, cropped up not in the current patch, but one before it, and its annoyng as Hellll......do I have to wait for them to release BOM to address this issue? Appears to be with nvidia cards, dont now if anyone with ati is expeiencing it. Thanks
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