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System.NullReferenceException: Object reference not set to an instance of an object.
Hi,
Can anyone tell me what this error in the mission log is? [18:28:59] Loading mission ... [18:28:59] Server: OnMissionLoaded: 7 [18:28:59] Mission loaded. time = 0.142 [18:29:36] >timeout 420 chat Welcome to the ATAG server Test mission by ATAG_Wolf. ALL [18:29:46] [18:29:46] ================================================= [18:29:46] System.NullReferenceException: Object reference not set to an instance of an object. [18:29:46] at DBYThdeDnubjGViJig4.dFycZMeOVHSQyfUJVK3.maddox.cor e.MsgCollisionListener.msgCollision(rnYEZTeeDMkTZg IDwq , String , String ) [18:29:46] at 3LgnNb98HHUOxnypdyW.Xwx0RV9CbhPwxUntbGy.1Yk6zsYmdf w(Object ) [18:29:46] at eqER1x60txt4AbwUKnw.s3bV556Ux20bbPSxAnE.80fkmS9XZJ (Object ) [18:29:46] ================================================= [18:29:46] [18:29:46] ================================================= [18:29:46] System.NullReferenceException: Object reference not set to an instance of an object. [18:29:46] at DBYThdeDnubjGViJig4.dFycZMeOVHSQyfUJVK3.maddox.cor e.MsgCollisionListener.msgCollision(rnYEZTeeDMkTZg IDwq , String , String ) [18:29:46] at 3LgnNb98HHUOxnypdyW.Xwx0RV9CbhPwxUntbGy.1Yk6zsYmdf w(Object ) [18:29:46] at eqER1x60txt4AbwUKnw.s3bV556Ux20bbPSxAnE.80fkmS9XZJ (Object ) [18:29:46] ================================================= |
Two possibilities:
(1) Looks like it's in the collisionlistener class. May be a hard-code bug, not a bug in your script. or (2) You have a null object in sub-mission 7 that's throwing an error when the mission loads. Look in the mission file & any script for the mission & see if you have any odd objects there. |
Thanks Salmo,
I had a look and I could see I was calling a random on 7 missions when there were 15 in the mix. so i changed the 7 to 16. CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 7); CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 16); I also had a Bool trigger missing in another group. Pactive = true; // this was missing This should be it. There were no objects in the .mis files. |
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