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Virtual pilot's feedback to the player: fatigue
This thread is about discussing an adequate way to provide the player with all those tacit informations available to a real pilot.
Actually ingame we have only 2 feedbacks: the pilot's current health status (healthy/wounded/dead) and G effect on the circulatory system. Is evident that we lack many important informations: some are actually simulated by the game, but with no feedback to the player, while other are not really implemented even if they are of primary relevance in a flight combat simulator. Suggestions are welcomed. |
Fatigue simulation
Pilot's stamina was a important factor during the WW2 air fight... an accellerometer can help the player to not dump the virtual pilot's stamina. With a stamina value, starting from 100 (or less, depending on the mission planner's will: one could simulate the pilot's weariness of the day's 4th mission by a lesser value at startup) the virual pilot will start the mission at full strenght... G effects + heavy stick forces should decrease this value and so the pilot's effectiveness on heavy controls. For this lack of effectiveness the rappresentation of the heavy elevators on the IL2 1946's 109s would be perfect. |
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