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-   -   Blacksix Question about Grass/Trees/Clouds (http://forum.fulqrumpublishing.com/showthread.php?t=33085)

PotNoodles 07-07-2012 07:41 AM

Blacksix Question about Grass/Trees/Clouds
 
Blacksix - I was just wondering why the Grass/Trees/Clouds still don't appear to be fixed when over 6 weeks ago you said that they would only take 3 days each to be fixed? I am just wondering what made you say this and what changed to make this not possible? Thankyou!!

_YoYo_ 07-07-2012 07:56 AM

Quote:

Originally Posted by PotNoodles (Post 442184)
Blacksix - I was just wondering why the Grass/Trees/Clouds still don't appear to be fixed when over 6 weeks ago you said that they would only take 3 days each to be fixed? I am just wondering what made you say this and what changed to make this not possible? Thankyou!!

Not 3 days, couple days ;) .

Dont forget about cirrus clouds (its not difficult to implement this and no any fps hit!!!):

No cloads weather from the last official version:
http://yoyosims.pl/sites/default/fil...D_15950_25.jpg

still doesnt exists from 2 betas.... :-x

banned 07-07-2012 09:35 AM

Quote:

Originally Posted by PotNoodles (Post 442184)
Blacksix - I was just wondering why the Grass/Trees/Clouds still don't appear to be fixed when over 6 weeks ago you said that they would only take 3 days each to be fixed? I am just wondering what made you say this and what changed to make this not possible? Thankyou!!

Quote:
Originally Posted by BlackSix
Probably still have to clarify a few things about the standard geymdeve in general:
1) The publishers do not like to spend money on "poslereliznoe" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team.
2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye.

Given the above, the decision to finish the first full release of the past usually means instant death.

Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C.


Perhaps the above from BS might explain what level of 'fixes' this gets.

furbs 07-07-2012 09:36 AM

Quote:

Originally Posted by PotNoodles (Post 442184)
Blacksix - I was just wondering why the Grass/Trees/Clouds still don't appear to be fixed when over 6 weeks ago you said that they would only take 3 days each to be fixed? I am just wondering what made you say this and what changed to make this not possible? Thankyou!!

Though i agree with the question Noodles, it's Luthier is should be asked of, B6 is just the messenger.

banned 07-07-2012 09:38 AM

Quote:

Originally Posted by furbs (Post 442206)
Though i agree with the question Noodles, it's Luthier is should be asked of, B6 is just the messenger.


True Furbs. A bit of a worry bloke when ole mate is hardly heard from and BS is very choosie with the questions he answers.

furbs 07-07-2012 10:08 AM

Quote:

Originally Posted by banned (Post 442208)
True Furbs. A bit of a worry bloke when ole mate is hardly heard from and BS is very choosie with the questions he answers.

Chance of getting a answer from Luthier = 0.000001%

Chance of being told your not allowed to ask the question and your wrong = 100%

adonys 07-07-2012 10:19 AM

Quote:

Originally Posted by banned (Post 442205)
Quote:
Originally Posted by BlackSix
Probably still have to clarify a few things about the standard geymdeve in general:
1) The publishers do not like to spend money on "poslereliznoe" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team.
2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye.

Given the above, the decision to finish the first full release of the past usually means instant death.

Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C.

that usually applies to big developers/publishers and even for them, mostly for standalone games.

when it comes about game series, even the big developers/publishers have problems if the previous game from the series is not made/working right, as it would reflect in the sales of the next title. two (maximum three for a very very big developer/publisher and a largely successful series) bad in a row, and the series is dead.

small publishers don't have this luxury, and one failure is enough to stop the cash flow mechanism for them. that's why they are putting out more solid releases and that's why they are offering continuous support for them way after their product's launch.

I'm afraid that for MG (as small developers, half-heatedly backed up by a not so major & wealthy publisher, and aiming at a niche market), not having CoD working equals end of the cash flow, as the next title will fall down in flames right from the start.

kristorf 07-07-2012 10:22 AM

Quote:

Originally Posted by adonys (Post 442211)
I'm afraid that for MG (as small developers, half-heatedly backed up by a not so major & wealthy publisher, and aiming at a niche market), not having CoD working equals end of the cash flow, as the next titles will fall down in flames right from the start.

I am afraid you might be right there mate, wil CLoD end with 'EPIC FAIL'???

adonys 07-07-2012 10:36 AM

let's be honest and say that many things are already where they should be, or very close in anyway.

CoD can not be an epic fail, but failure is a real danger nevertheless :(

JG52Krupi 07-07-2012 10:38 AM

COD/BOM, will succeed it just needs more time!


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