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-   -   air spawn-how to change heading? (http://forum.fulqrumpublishing.com/showthread.php?t=32710)

David198502 06-19-2012 09:37 AM

air spawn-how to change heading?
 
hey guys,..i am just creating a online training mission, where i want the blue and the red side to spawn in the air.
now, while this is no problem in single player missions, i have no glue, how to adjust the plane's heading in online missions, when it spawns in the air.

in singleplayer, one creates actual flights, and with the second waypoint you determine the heading.
but thats not working in multiplayer missions, where you have spawnareas.
it seems, that all planes spawn with a northern heading.
i tried to adjust the frontlines, assuming that maybe the planes want to face the enemy frontline when spawned, but unfortunately thats not the case.

so now my question, is it possible, to adjust the heading for spawned planes, and how?

edit: when i think of it, i come to the conclusion, that it has to be possible because on dogfight servers, just like rebka 4, its working....so the only remaining question is how to achieve that spawning airplanes will head towards the enemy frontline or spawnarea..

5./JG27.Farber 06-19-2012 09:54 AM

No frigging idea. It wont rotate like a static. It has no facing value in the .mis file... Ive tried and tried, no success yet...

FG28_Kodiak 06-19-2012 10:00 AM

Not possible at the moment.

David198502 06-19-2012 10:02 AM

mhh, thx for the quick answer....
i just tried it again, and thought that i got it to work....i went into the 3d mode of the editor, and there it seemed to rotate, even stating orient:180(i wanted to have this spawnerea to head a southern course)
i saved it and tried it, but its still not working.if i spawn at that point, it will still spawn with a northern heading :(

FG28_Kodiak 06-19-2012 10:25 AM

In the mis-file no direction is set for the spawnplace.
In 1946 we have waited 10years for this feature, so maybe .. :rolleyes:

David198502 06-19-2012 10:42 AM

thx Kodiak for your answer!
though its disappointing, at least it saves me a lot of time.....
well, then i guess i have to select bases on same height,west and east of each other, so that nobody is spawning with a disadvantage....

really 10years for this feature?i only made a few offline missions in 1946 where i never used spawn areas, so i didnt know that.i assumed that it would be one of the most basic featrues, but obviously im completely wrong on that.

FG28_Kodiak 06-19-2012 10:51 AM

if i remember correctly it was first a mod feature and then in 4.09 or 4.10

Smokeynz 06-19-2012 10:58 AM

Seem to work for me, but maybe because channel always faces spawn across ditch

David198502 06-19-2012 11:01 AM

that was the first thing i have tried, as you can see in my first post...but that is not working.

David198502 06-19-2012 11:04 AM

Quote:

Originally Posted by Smokeynz (Post 435997)
Seem to work for me, but maybe because channel always faces spawn across ditch

do red planes spawn towards the south when you place a spawn area in the northern half of the map?

Edit:answer to myself...No.
i took the channel map, created a battle area,created frontlines, had to spawnareas, red in the northern half of the map and blue in the southern half.
result: on both spawn ereas you will spawn with heading 0


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