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-   -   Counting planes in an airgroup (http://forum.fulqrumpublishing.com/showthread.php?t=31719)

salmo 05-03-2012 11:57 PM

Counting planes in an airgroup
 
I've been experimenting with persisting squadrons during a battle. ie:
1. count squadron plane numbers at battle start.
2. Count squadron numbers when they land.
3. Destroying & respawning squadron for next mission with just their remaining numbers of aircraft.

I'm using the code below to test squadron/staffel numbers on aircraft takeoff & landing, but it's giving odd results.
(1) The console reports the correct plane total & alive numbers as each aircraft in a squadron/staffel takes off.
(2) The console always reports 1, 1, 0 when each aircraft in a squadron/staffel lands. ie. 1 total aircraft in group; 1 alive; 0 dead. irrespective of how many group aircraft are actually alive or dead at the time.
(3) The console always reports no killed or destroyed aircraft in any group, even when squadron/staffel aircraft are destroyed during a mission.

My question is, is this a game bug? or have I got the code screwy?

code removed by author

FG28_Kodiak 05-04-2012 04:32 AM

Its a bug, sometimes the Airgroups are "splittering" into different parts.

btw. you can also use:
(.. as AiAirGroup).InitNOfAirc; //start number
(.. as AiAirGroup).NOfAirc; //current number
(.. as AiAirGroup).DiedAircrafts; // number of destroyed
but these also work sometimes not correct at the moment, maybe the next patch fix the problem. :rolleyes:

salmo 05-04-2012 07:31 AM

Thanks once again Kodiak. That stuffs up anything you want to do with peristent squadron states. I hope the patch fixes this, but I doubt it somehow.


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