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-   -   Server Mission Pack (http://forum.fulqrumpublishing.com/showthread.php?t=31484)

podvoxx 04-25-2012 06:23 AM

Server Mission Pack
 
Thread on Sukhoi.ru - http://www.sukhoi.ru/forum/showthread.php?t=73858

and http://www.sukhoi.ru/forum/showthread.php?t=76511


New project "Battle of France" work now on il2.kupikolesa.ru server

About project(only russian) - https://sites.google.com/site/podvoxx/battle-of-france

Current map: http://www.sukhoi.ru/forum/showthrea...=1#post1904025

podvoxx 04-25-2012 06:32 AM

We had the bugs whith bombing:
http://www.sukhoi.ru/forum/showthrea...=1#post1783084

http://www.youtube.com/watch?v=B7BCFL-w7OA
http://www.youtube.com/watch?v=Qf033DiiKTc
http://www.youtube.com/watch?v=eelT44pD7_I
http://www.youtube.com/watch?v=qnKx9ea_Tas
http://www.youtube.com/watch?v=fKo_1Bn6_Wk

FG28_Kodiak 04-26-2012 04:41 AM

Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).

Code:

maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)

Will take a deeper look at it, today.

ATAG_Doc 04-26-2012 05:17 AM

That is interesting! I have seen this myself in skip bombing.

podvoxx 04-26-2012 09:07 AM

1 Attachment(s)
Quote:

Originally Posted by FG28_Kodiak (Post 415140)
Seems there is a problem in
private void send(Player[] players, string msgKey, string target, params object[] args)
in combination with OnActorDead. I've checked not all logs at the moment, but the others exeptions i see, was from the engine (these happens sometimes without any script, also).

Code:

maddox.game.IGamePlay.gpHUDLogCenter(Player[] to, String msg, Object[] parms)
Mission.send(Player[] players, String msgKey, String target, Object[] args)
Mission.SendMessageToAll(String msgKey, String target, Object[] args)
Mission.messageTaskComplite(Int32 taskPrice, Int32 armyTask, String msg)
Mission.OnActorDead(Int32 missionNumber, String shortName, AiActor actor, List`1 damages)

Will take a deeper look at it, today.



Yeah, maybe. There are also problems with HUD-messaging(the players do not see them).

Localization system need another method for only translate operation(to translate text on menu and send him to player)

Mission also need reload after 4 hours(maybe need correct time) and send message whith results (winner side).

In attache old version of Red Convoy whith two destroyers.

podvoxx 10-04-2012 09:39 AM

Hi all. It's new map of war. You can try and test project on server "Battle of France" il2.kupikolesa.ru

http://www.sukhoi.ru/forum/attachmen...9&d=1349342310


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