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-   -   Atoms, not polygons. (http://forum.fulqrumpublishing.com/showthread.php?t=31364)

salmo 04-21-2012 11:58 AM

Atoms, not polygons.
 
Is ClOD graphics (even the yet to be released rewrirte) already out of date? Forget polygons limits, are atoms the future of game graphics?

Unlimited Detail Real-Time Rendering Technology
http://www.youtube.com/watch?v=00gAbgBu8R4

Buchon 04-21-2012 01:00 PM

http://forum.1cpublishing.eu/showthread.php?t=25720

6S.Manu 04-21-2012 01:08 PM

Omg!!!!

Buchon 04-21-2012 01:15 PM

Quote:

Originally Posted by salmo (Post 412689)
Is ClOD graphics (even the yet to be released rewrirte) already out of date? Forget polygons limits, are atoms the future of game graphics?

You can´t make collisions or animations without polygons or else tracing every dot there.

Considering the amount of dots that makes a single palm in that video, there no hardware that can handle just a easy branches animation.

That´s why all are static in that video.

salmo 04-21-2012 01:18 PM

Quote:

Originally Posted by Buchon (Post 412705)

Thankyou Buchon, hadn't realised it had been posted before :)

SQB 04-23-2012 02:18 AM

This isn't real, and the demonstration is faked. Even if the technology was used to make a game (and there have been some experiments into it) it is very, very hard to animate the points and so the devs have gone back to polygons. They have also reported very little performance increase, difficulty in lighting the scene etc.


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