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Atoms, not polygons.
Is ClOD graphics (even the yet to be released rewrirte) already out of date? Forget polygons limits, are atoms the future of game graphics?
Unlimited Detail Real-Time Rendering Technology http://www.youtube.com/watch?v=00gAbgBu8R4 |
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Omg!!!!
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Considering the amount of dots that makes a single palm in that video, there no hardware that can handle just a easy branches animation. That´s why all are static in that video. |
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This isn't real, and the demonstration is faked. Even if the technology was used to make a game (and there have been some experiments into it) it is very, very hard to animate the points and so the devs have gone back to polygons. They have also reported very little performance increase, difficulty in lighting the scene etc.
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