Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   scrips problem. (http://forum.fulqrumpublishing.com/showthread.php?t=30447)

melasuda 03-13-2012 07:39 PM

scrips problem.
 
Hi all,

I use il2 clod comander for E69 squadron server.

But i have a problem.

When launch misión de AI actor create by a triggers, no start.

I do not program in c but i think the problem is

Quote:

/ Base Scripts for Missions
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}

Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}

return true;
}

private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}

private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}

private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}

private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}

AiAircraft aircraft = (actor as AiAircraft);

if (!isAiControlledPlane (aircraft)) {
return;
}

if (aircraft == null) {
return;
}

aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Pars e(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}

/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/

Timeout (300, () =>
{destroyPlane (aircraft);}
);
}

public override void Init(maddox.game.ABattle battle, int missionNumber)
{
base.Init(battle, missionNumber);
MissionNumberListener = -1; //Listen to events of every mission
}
how to add an exception for these aircraft appear?

Thx

Sorry for my english

Smokeynz 03-14-2012 10:54 PM

I would read sticky thread tutorials on scripts and triggers, and maybe this thread about triggers might help guide you.


http://forum.1cpublishing.eu/showthread.php?t=26515

melasuda 03-15-2012 02:02 PM

Quote:

Originally Posted by Smokeynz (Post 399030)
I would read sticky thread tutorials on scripts and triggers, and maybe this thread about triggers might help guide you.


http://forum.1cpublishing.eu/showthread.php?t=26515

Thx now is solved the problem, i add this

Quote:

public override void OnTrigger(int missionNumber, string shortName, bool active)
{


base.OnTrigger(missionNumber, shortName, active);

AiAction Action = GamePlay.gpGetAction(shortName);

if (Action != null)
Action.Do();

GamePlay.gpGetTrigger(shortName).Enable = true;
}

And now work :-)


All times are GMT. The time now is 12:43 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.