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-   -   Priorities in a Combat Flight Simulator (http://forum.fulqrumpublishing.com/showthread.php?t=30121)

6S.Manu 03-02-2012 01:33 PM

Priorities in a Combat Flight Simulator
 
As I said in the other thread, I'm really interested to your opinions.

So in a pair of hours I've coded some web pages to get your answers for a statistical analysis.

IMO it could be really interesting for Luthier too, or any other guy out there wishing to build a CFS. I know... 76 questions are too many. :-)

Anyone can watch the results and can filter them by forums and games (to understand the taste of different communities).

I'm sorry for my bad use of the english language and any problem with the pages.

As I write there, I'm not storing your data except for the ip (any message board does it) and everything you insert voluntarily.

Here's the link: http://www.diavolirossi.net/manu/cfs/main.php

I hope it can be useful.

pupo162 03-02-2012 05:27 PM

good effort! im replying to it

ill comment on 42 and 43, some of those are really mixed up, choosign belts is not a major component, and picking convergence is not a minor component. in my opinion that is. amongst other things.

we should also have a "no opinion option", some stuff like "netcode" or modular support, i dont know what they are, and saying needless will biasing the pool.

kendo65 03-02-2012 06:05 PM

Thanks for your efforts. I'll check it out later and complete it.

6S.Manu 03-02-2012 06:17 PM

Quote:

Originally Posted by pupo162 (Post 396089)
good effort! im replying to it

ill comment on 42 and 43, some of those are really mixed up, choosign belts is not a major component, and picking convergence is not a minor component. in my opinion that is. amongst other things.

we should also have a "no opinion option", some stuff like "netcode" or modular support, i dont know what they are, and saying needless will biasing the pool.

I know it can be confusing: in my idea the difference between these customization is that the pilot is free to change it on his own.

Ammo selection is dependent on airbase's resource and I don't think the pilot change it on his own. It's more to the squad leader to plan the loadout of the planes. If you take as example CloD, nobody takes the worst ammos... so why should we insert different ammos if only the best are choosed? Instead I think convergence is more free in his customization, since it's not dependent on resource.

I agree with the "no opinion". This weekend I'm going to update it.

pupo162 03-02-2012 06:55 PM

thanks on the "consumer feed back" :P


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