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-   -   Landscape Detail (http://forum.fulqrumpublishing.com/showthread.php?t=29175)

Spudman 01-18-2012 02:40 AM

Landscape Detail
 
Does anyone know how to configure the sim. so that you can set the landscape detail to perfect? I have it on maximum settings, but the perfect option is subdued. I've been able to set it to perfect in the past, but I can't remember what I did.

Treetop64 01-18-2012 02:52 AM

Need to use OpenGL to enable the selection of Perfect Mode. DirectX mode doesn't support it.

Panthercules 01-18-2012 05:31 AM

Quote:

Originally Posted by Treetop64 (Post 381323)
Need to use OpenGL to enable the selection of Perfect Mode. DirectX mode doesn't support it.

If you don't care about using "perfect" setting, is it better to be using DirectX mode or OpenGL mode at this point (with 4.11)? IIRC, back when I last flew IL-2 (somewhere around 4.04/4.07, I believe), the general consensus advice was always to use OpenGL and not DirectX, but I was wondering if maybe that had changed somewhere along the way?

EJGr.Ost_Caspar 01-18-2012 05:56 AM

Its OpenGL that is primarly supported.

GF_Mastiff 01-18-2012 08:48 AM

if your in open gl and your still not able to get the perfect setting go into your config.ini and all the way to the bottom find this.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1 [This is were you need to make sure is correct. feel free to use all the setting in here.]

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=1


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