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-   -   API / Object Model Reference (http://forum.fulqrumpublishing.com/showthread.php?t=28941)

Outlaw 01-07-2012 06:20 PM

API / Object Model Reference
 
I apologize in advance if this has been asked already but I did a search and didn't find anything close to a reference.

So, is there an object model reference for scripting CoD dedicated servers?

Thanks.

--Outlaw.

Outlaw 01-12-2012 03:31 AM

Yes, no, sort of but incomplete and often wrong...anything??

Someone throw me a bone please!!!

--Outlaw.

Skoshi Tiger 01-12-2012 04:53 AM

Your in the wrong area.

Plenty of stuff on scripting here

http://forum.1cpublishing.eu/forumdisplay.php?f=203

Cheers!

Ataros 01-12-2012 09:29 AM

Mission scripting
You can get an idea of API if you open game dlls in the Studio as described here http://forum.1cpublishing.eu/showthread.php?t=28997

Many examples can be found here http://forum.1cpublishing.eu/showthread.php?t=26523

Server scripting

Info on dedi server is here http://forum.1cpublishing.eu/showthread.php?t=22038

Some info on server automation is in a link #7 in my sig. http://forum.1cpublishing.eu/showthread.php?t=25429

At least 2 versions of server commander are being worked on by different people. Hope they will be released soon.

Any input and help with scripting will be appreciated by this community. Too few people are involved so far.

Outlaw 01-12-2012 12:46 PM

Thanks folks!!! I'm such a dumba$$!! I was stuck in the older IL-2 FMB mindset and didn't even think to relate scripting to the FMB!

Thanks again.

--Outlaw.

ATAG_Bliss 01-13-2012 12:36 AM

Hi Outlaw,

I've stringed a few of the items you can construct scripts with here as well:http://theairtacticalassaultgroup.co...er-and-Scripts

It makes it a bit easier for a non-programmer like myself to fool around with scripts.

Outlaw 01-13-2012 03:50 AM

Thanks Bliss! Fortunately I've been writing code nigh on 30 years now and C# since the early days and thanks to y'all I have a good starting point for CoD. Unfortunately, geeks like me hate to use other peoples code b/c we always think we can do it better. It will result in lots of unnecessary frustration fighting the object model but a much greater sense of accomplishment with the result (even though we sometimes have to lie to ourselves about whether or not it's better than the other guys).

--Outlaw.


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