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-   -   New Invisible Man Movie... (http://forum.fulqrumpublishing.com/showthread.php?t=27786)

smink1701 11-11-2011 02:05 PM

New Invisible Man Movie...
 
Starring Luthier.;)

satchenko 11-11-2011 02:22 PM

Update news please!!!

bongodriver 11-11-2011 02:26 PM

what exactly should he be telling us right now?

smink1701 11-11-2011 02:30 PM

Quote:

Originally Posted by bongodriver (Post 360591)
what exactly should he be telling us right now?

A status update on the next patch...next week, next month, more details on what will be included, etc.

Tree_UK 11-11-2011 02:44 PM

Come on Luthier, Im sure most of us would settle for a mere 40% performance increase as long as the game stops bloody crashing.

bongodriver 11-11-2011 02:58 PM

Quote:

Originally Posted by smink1701 (Post 360592)
A status update on the next patch...next week, next month, more details on what will be included, etc.

isn't that pretty much included with the updates we do get?

Quote:

v1.05.15950 is now live! What to expect next.
Quote:

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.

I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch.

Thanks everyone, and we hope you enjoy the game!

that looks exactly like what I'm talking about....the key words here are 'More details will be released when we are ready for them'

robtek 11-11-2011 03:17 PM

Quote:

Originally Posted by bongodriver (Post 360604)
isn't that pretty much included with the updates we do get?






that looks exactly like what I'm talking about....the key words here are 'More details will be released when we are ready for them'

Aaawwwhh, don't be reasonable man.

Spoiling a perfect start for a thread heading towards the pilots lounge. :D :D :D

KG26_Alpha 11-11-2011 03:26 PM

Quote:

Originally Posted by robtek (Post 360611)
Aaawwwhh, don't be reasonable man.

Spoiling a perfect start for a thread heading towards the pilots lounge. :D :D :D

Too late......

The Op's content was enough for that.


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