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-   -   Thanks ATAG and developers (http://forum.fulqrumpublishing.com/showthread.php?t=27659)

Chivas 11-06-2011 07:58 PM

Thanks ATAG and developers
 
I understand the many problems others are having with the game, especially off-line but on-line can be really enjoyable. I flew a few sorties last night and it was by far a better immersive experience than I've ever had flying any other combat flight sim. Never experience any memory leak crashes, but only flew for an hour or two.

Icebear 11-06-2011 08:07 PM

Great ! Thank you.

Skoshi Tiger 11-07-2011 12:29 AM

ATAG is the most populated server that I can finds with a reasonable ping.

There are a great group of virtual pilots that frequent the server and are always willing to lend a hand and give advice.

If you've got a head set, do yourself a favor and get on their teamspeak server. It really adds to the immersion.

Great fun

CaptainDoggles 11-07-2011 12:40 AM

The Repka servers are very good as well, but usually aren't as populated during the times when I'm online.

Faucon 11-07-2011 01:07 AM

I had a very bad departure with this sim. Performances, Su26 gone away few days before release. As an aerobatic hard fan and IRL pilot, I was expecting a lot with this plane. Knowing the quality of IL2's FM, I was very convinced it would be the best aerobatic simulator** (+ the best WWII air combat simulator of course).

I didnt touch it for a long long time, while 2 or 3 updates went out. I came back the last week. It was playable, I felt better FMs. Thanks to Seven 64, the "launcher.exe" issue is almost a ghost. I'm having very good time on ATAG server. Online, this sim is impressive and immersive, as Chivas said.

So I just want say to the dev: keep working, it's getting very good. And... hope to be able to fly the Su26 soon.


** And I'm still convinced, after testing some freestyle aerobatics with Me109. There are behaviors which are normally very hard to reproduce, like the snap-roll (which keeps rolling with neutral elevators) and torque-roll (propeller blast seems nicely modeled).

Skoshi Tiger 11-07-2011 04:11 AM

Quote:

Originally Posted by CaptainDoggles (Post 358894)
The Repka servers are very good as well, but usually aren't as populated during the times when I'm online.

+1

I haven't been on Repka for a long time due to the high ping from where I live (mid 500's). But just reading about the progress and innovation that happening on that server is great. Also they are fantastic for the community passing on information on scripting and mission development. They are a huge asset to our community.

Cheers!

CaptainDoggles 11-07-2011 05:58 AM

Quote:

Originally Posted by Faucon (Post 358903)
I had a very bad departure with this sim. Performances, Su26 gone away few days before release. As an aerobatic hard fan and IRL pilot, I was expecting a lot with this plane. Knowing the quality of IL2's FM, I was very convinced it would be the best aerobatic simulator** (+ the best WWII air combat simulator of course).

I didnt touch it for a long long time, while 2 or 3 updates went out. I came back the last week. It was playable, I felt better FMs. Thanks to Seven 64, the "launcher.exe" issue is almost a ghost. I'm having very good time on ATAG server. Online, this sim is impressive and immersive, as Chivas said.

So I just want say to the dev: keep working, it's getting very good. And... hope to be able to fly the Su26 soon.


** And I'm still convinced, after testing some freestyle aerobatics with Me109. There are behaviors which are normally very hard to reproduce, like the snap-roll (which keeps rolling with neutral elevators) and torque-roll (propeller blast seems nicely modeled).

From the wikipedia article on the Su 26

Quote:

The Sukhoi Su-26 made its first flight in June 1984
Why would they model a 1980's-era acrobatic aircraft in a WWII combat sim?

mazex 11-07-2011 06:30 AM

Quote:

Originally Posted by CaptainDoggles (Post 358947)
From the wikipedia article on the Su 26



Why would they model a 1980's-era acrobatic aircraft in a WWII combat sim?

Because a bunch of the devs including Oleg are old aeronautic engineers, and one of them was on the team developing the Su-26. And many of them (including Oleg) has IRL stick time on the Su-26 so they know how it should behave as a reference to if they got the FM right. It was said it would be included as a bonus in the game but there may be some copyright issue that made it impossible to include? Maybe it was not all finished and they have had other issues to focus on (good priority in that case even though I would love to try it!)

Mazex

Faucon 11-07-2011 07:53 AM

Quote:

Why would they model a 1980's-era acrobatic aircraft in a WWII combat sim?
You didn't notice how many aerobatic team are born on IL2?

baronWastelan 11-07-2011 08:46 AM

Are the players on ATAG using TeamSpeak?
I hate texting for comms.

oops nevermind, I just saw Skoshi Tiger's post. OK I'm gonna check it out shorly ;)


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