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Visibility distance
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Hi all,
The ground tiles visibility distance is lower than what I can actually see. It makes a clear line between these two regions and you can see the brown landscape farther away, with just the tress being rendered. Is anyone having this problem? And what would be the solution for that? System specs are i5 2500k, 8gb RAM, GTX 590 with 285.38 beta drivers. All settings on maximum except SSAO, Buildings (high) and Trees (high). Tried setting buildings to unlimited with no effect. Thanks. |
Old problem of the terrain rendering, no known solution unless you consider never going above 2km a solution!
http://forum.1cpublishing.eu/showthread.php?t=23308 What were they thinking????? |
Thanks Baron.
I guess all the pretty screenshots where it doesn't show were taken below 2k as a solution... hopefully it will be worked out someday, along with the popping buildings. |
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