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-   -   RPG mod (http://forum.fulqrumpublishing.com/showthread.php?t=2676)

asadexes 02-07-2008 12:08 PM

RPG mod
 
i'm releasing an RPG mod using the "big scale" model of the units.
The result will be something like "Warhammer quest" or "Advanced Heroquest".
I'm searching someone who is able to make 3d models of walls and objects for dungeons.

Devean 02-07-2008 12:46 PM

Quote:

Originally Posted by asadexes (Post 35546)
i'm releasing an RPG mod using the "big scale" model of the units. The result will be something like "Warhammer quest" or "Advanced Heroquest".

Hey, that's a splendid idea! You mean that every unit will be a hero or a single monster and the quests will be more "pen and paper RPG"-like?

asadexes 02-07-2008 12:48 PM

Yes,
I,m using the map editor and my modified models of the game objects for exteriors, but i need also walls and objects to make dungeons!

Ogre 02-07-2008 01:25 PM

How are you getting models into the game? Could you please share that info. I'll take a look at my available time and see what I could help with. Do you have a formal list it items you need modeled?

Skelos 02-07-2008 01:27 PM

If you will need to export some models to the game, you can just send it to me and I'll do the export.

asadexes 02-07-2008 02:59 PM

here's the perfect mod team:grin:


I think we need some terrain tiles representing corridors and rooms of a dungeon,
later we'll need objects like treasure chests and specials to put into those dungeons.
I'm thinking about the scale of this, if is better to use the scale of the far view, the one of the near view, or my personal scale used in my mod ( asadex's realism Mod 2.0 ).

i'll prepare the xml support for the new models



As in the GW games i want to make FW a useful engine to make wargames and RPG games on the PC.
In fact with the miniatures of GW games you can play Strategy Games like WarhammerFantasyBattles as RPG games like
HeroQuest or WarhammerQuest, with very similar rules.
The same will be for FW on the PC.


I'm also hoping in a lobby online for multiplayer games 'cause with the actual IP mode is really impossible to find someone to play.

Ogre 02-07-2008 03:17 PM

What format do the models need to be in to be imported into the game?

Off the top of my head I can save as a native maya file and export to OBJ and DirectX format.

asadexes 02-07-2008 09:05 PM

That's an easy RPG made only for example

http://files.filefront.com/RPG+rar/;.../fileinfo.html

- go to the village
- accept the quest
- complete the quest
- go back to the village

Get a gold victory

Daystar 02-08-2008 01:23 AM

I do a bit of modeling, I can save in .3ds, .wrl, and others.

Skelos 02-08-2008 09:26 AM

Any format, 3d Studio Max can read will be ok.


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