Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FMB, Mission & Campaign builder Discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=203)
-   -   Refining crew skill levels (http://forum.fulqrumpublishing.com/showthread.php?t=26723)

salmo 10-04-2011 04:20 AM

Refining crew skill levels
 
Has anyone noticed that the skill level of AI's has been expanded. Previously, Ai's could be set to be rookies, average, veterans, or aces, but this can be further refined (made customised) if you hit the [...] button next to the skill level combo-box. Individual crew skills based upon:

Basic flying - The pilot's skill at basic manouvers
Advanced flying - The pilot's skill at advanced manouvers, such as dogfighting
Awareness - The pilot's situational awareness
Aerial gunnery - The pilot's skill with on-board weapons, & all gunners skills if in a bomber
Tactics - The pilot's tactical prowess
Vision - Distance at which the pilot is likely to notice other objects
Bravery - ratio between foolhardiness & cowardice
Discipline - Discipline in battle - staying in formation, following orders, etc

So for example, you could have a rookie bomber pilot (low flying skills), who has above average bravery. Or perhaps a rookie pilot (low flying skills), who has a higher than usual degree of vision (ability to see other objects).

Tbag 10-05-2011 09:01 AM

Any way to set these using a script?

salmo 10-05-2011 09:04 AM

Quote:

Originally Posted by Tbag (Post 344189)
Any way to set these using a script?

I'm working on it :)


All times are GMT. The time now is 04:50 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.