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@the dev team : Very important
Sorry for the caps, but maybe extremely useful to them :
http://www.gamr7.com/init/urban_pad/special But hurrying on it is needed !!!! P.S. if people have direct access to them, transmit. Thanks. |
also here :
http://forums.cgsociety.org/showthre...f=59&t=1009546 "Unity and UDK both have specific export profiles (see the doc here and here). Getting a whole city into a game engine have never been easier. The exported buildings, roads, and crossroads are all tagged, giving you an easy way to filter and manage your scene." |
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The buildings no longer pop in, in fact they look great. |
"You should really try the beta patch.
The buildings no longer pop in, in fact they look great." I'm not informing them for the beta patch or the next one, but for the future extensions. Hey, this city creation program looks quite cool and it's now, for a very limited time (same marketing like Messiah if you know) 29 dollars instead of 700 dollars. |
Well in the second like one of the guys was bashing it for being counter intuitive!
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I'm hoping that there will be an easy town-building GUI incorporated in the map building SDk when it is released.
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please pmake a picture of london at 20k feet and ill belive you. |
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Cliffs in maximum graphics quality, 3:00am, fly over a big city and watch the lights an the city itself "popping" under you, with the lights on inside houses. The cities in Cliffs aren't that good when you are high. In low level they are really nice. |
Implementing something like this probably means re-writing the engine. Not gonna happen i believe.
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We dont know that a city scape created with this program, would "work" any better then what we have now.
...just saying. ;) |
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