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-   -   Looking for stats scripting help (http://forum.fulqrumpublishing.com/showthread.php?t=26483)

Bobb4 09-26-2011 06:51 AM

Looking for stats scripting help
 
We have created a mini campaign which we want to run as a co-op and we are looking for a bright-eyed young script fundi to create a method of recording stats that one works and two we can import to following campaigns.
The idea is to run each co-op and record the stats.
The campaign has basic targets, ships and barges and obviously planes AA guns etc.
Any help would be appreciated
:)

Ataros 09-26-2011 06:35 PM

Sorry, I am not good enough in C# to help with scripting but I think you can use this script from stillborn to start with http://forum.1cpublishing.eu/showthread.php?t=24954
He mentions that the stat module can be used separately from the rest of the script. Maybe someone with better knowledge of C# can improve it to be useful for your purposes.

I have a question regarding co-op mode. There are some reports that clients can not select a plane in a coop mission even after the recent patch http://forum.1cpublishing.eu/showpos...4&postcount=63

Are you able to connect to host and select an aircraft form list as a client? If yes, could you please explain how you do it in this thread http://forum.1cpublishing.eu/showthr...t=23997&page=6 and attach a small sample co-op mission if possible.
I can not test the solutions discussed in the 1st thread myself because I do not have direct IP address and can not see my dedi server in Steam to connect to it.

Bobb4 09-26-2011 08:47 PM

Sorry you misunderstood. We are running it in dogfight mode buts as a co-op if you understand.
We lock it with password allow players to enter and play for 90 minutes. We the force the server to close take the data. We then restart from where the previous mission left off using fmbuilder to move ships to new position etc.


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