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bw_wolverine 09-12-2011 03:11 PM

Pilot Stats
 
I had this idea the other night and I'm going to start doing it. I think it might be fun if more people did it too.

If you'll notice, I've added/edited my sig to include some stats regarding my 'current pilot'. What that means is the pilot I'm recording stats for hasn't been killed or captured (bailed over enemy territory).

I'll continue to record stats for this 'current pilot - #1' until I'm killed or captured, at which point I'll reset to 0 flying hours, 0 kills and start over with pilot #2.

It'd be neat to see the stats that pop out of that. How many pilots survive for long periods of time, how many get captured instead of killed, etc.

Obviously it's fully honour system. Gotta be honest about your numbers for it to work. I'm sure there will be overclaims (just like real life :P ).

Play along if you like. I'll continue to update my stats after each flight.

bw_wolverine 09-12-2011 03:14 PM

I suppose for 'rules of the game' sake, we'll assume that bailing out and landing in the channel is death?

Blackdog_kt 09-12-2011 10:25 PM

You could use a roll of a 20 sided dice to determine that, just like in the DnD tabletop games, with 20 being absolute success and 1 being absolute failure. Nobody can check it, but as you said it's an honor system only ;)


As for how to interpret the results of each roll of the dice:

20 (absolute success): a friendly seaplane/rescue boat picks you up immediately after the sortie is done, you are back at home base a couple of hours later, barely inconvenienced and not shaken at all

15-19: you paddle around in your dinghy for 10 hours before you spot some movement, try to make out their markings and finally deciding to fire off a flare, lucky you, it's a friendly ship and you get back to base, tired and soaked in cold water, but safe and sound nevertheless

10-15: you paddle around in your dinghy for 10 hours before you spot a ship coming your way, unfortunately it's an enemy trawler and the war for you is over, you are captured

2-9: you don't even know how long you've been out here at this point, you've lost track of time completely and your rations and clean water are almost finished, pilot is never found and presumed dead from exposure to the elements

1 (complete failure): your dinghy is already shot up and taking water when you abandon your cockpit, you are forced to swim it out in your mae west while enemy aircraft and vessels are firing at your direction, a pack of migratory sharks appears and eats your pilot :-P

Dangerousdave26 09-13-2011 12:02 AM

Quote:

Originally Posted by bw_wolverine (Post 335224)
I suppose for 'rules of the game' sake, we'll assume that bailing out and landing in the channel is death?

Why would there be a Life Jacket option for the pilot then? :rolleyes:

bw_wolverine 09-13-2011 04:57 AM

Quote:

Originally Posted by Dangerousdave26 (Post 335444)
Why would there be a Life Jacket option for the pilot then? :rolleyes:

Heh. Well, there's no way to determine whether or not you end up in friendly territory if you're near the 'battle lines', since bailing over France would make me assume my RAF pilot is captured. Bailing over the water is a grey area.

I like blackdog's solution though, heh. Much fun. Especially if you roll a one within swimming distance of the shore. Lends itself to some funny results.

ty1 09-23-2011 12:02 PM

hi to add to what wolverine was on about is there any news on a online ranking system to show your level/experience etc if someone hasnt alresdy mentioned it :)


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