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-   -   New Pliot seeking Advice (http://forum.fulqrumpublishing.com/showthread.php?t=25501)

CrisGer 08-18-2011 07:12 PM

New Pliot seeking Advice
 
I just installed CoD and wanted to ask advice before flying. Any advice on settings? Patches we need? Problems to watch out for?

I have an AMD with 3 GB of RAM, running XP Pro SP3 with a Nvida 9600 Card, and Audigy 2ZS soundcard

AMD Athlon(tm) 64 FX-55 Processor, MMX, 3DNow, ~2.6GHz, Memory: 2560MB RAM, Page File: 989MB used, 3456MB available

Any advice very welcome.

Blackdog_kt 08-19-2011 05:01 AM

Well, judging by your replies in older threads i see you've been actively reading whatever "how to" material you can get your hands on and to be honest with you, that's the first step to success.

I can't really offer much in terms of hardware and tweaking advice for two reasons:
a) i have a two year old PC that is somewhat more modern than yours and runs a different windows version, so i wouldn't know if and how much of what i've done applies to your build
b) i was among the lucky part of the community in terms of performance, after the first couple of patches it runs really smooth for me and apart from the in-game graphics options i didn't really have to tweak much


Your PC might struggle with some aspects of the sim, so if you would be interested in some upgrade advice, posting in the performance section of the forums will give you a good set of replies and cost/effectiveness analysis from our resident tech gurus.

For actually flying the sim, look at the FM/DM and the gameplay questions sections.

As for the specifics in your post...

Settings:

Don't be afraid to lower some detail if it makes the sim run better. Different settings have different impact on performance though, so mixing and matching tends to be better than setting everything to the same detail level. You might be able to set something that looks nice or helps your in-game perception a bit higher if you set something else that has a lower effect on gameplay to low and still gain a couple of frames per second in the process.

Model detail for example has the lowest amount of impact, so go ahead and keep it at maximum settings in order to enjoy those beautifully made 3d models of the aircraft. On the other hand, texture size seems to have the biggest impact because the textures use high resolutions. You can safely lower this at least to medium, maybe even lower, because the textures still look good at lowered resolutions and it will free up your video RAM for other goodies.

Another thing you can do is adjust settings in pairs to keep the game running smooth, if they have a common effect on your ability to perceive the game world in a manner that helps you get more feedback from the sim.

Such an example would be land detail and land shading. I use lower land detail settings and higher land shading settings. This means that terrain further away is blurred more, but terrain closer to me has a more pronounced "3D relief" feel to it.

For navigation i need to see the outlines of terrain at long ranges so i don't mind turning land detail down a bit. However, it helps with flying in general to have shadows because it creates a better depth perception, which makes land shading useful and not just eye-candy. This is why i decided to turn down land detail a notch and use that few spare frames per second to turn up land shading a notch.

This process might take some time for you so start from a base settings configuration and fly a mission in the quick mission builder to get an initial feel of things before you start tweaking further. This will help you get an initial frame of reference, so that when changing something in the options you can fly that same mission for a comparison. For example, i started by setting model detail to high and everything else to medium, then i would adjust one setting at a time or a pair of settings (one higher and one lower) and see how it went.


Patches:

The official patches are downloaded via Steam. As long as you have automatic updates enabled for the particular game and a new patch is available, it will start downloading automatically. The main issue for me is that we can't roll back a patch (steam only keeps the latest version) and that was a bit of a problem early on when each hotfix patch might break something on one user's PC while improving stuff on another's.

To solve this i disabled automatic updates and used the steam backup feature to keep copies of each version of the game.

I can still get patches though, once a new patch is out and i'm done backing up my previous version i just right-click on the game icon in steam library, select properties and enable automatic updates. The update will download and install and then i do the same thing, this time disabling auto-updates.

Long story short, as long as you have it set to on and the steam software is running, the sim will be patched without any intervention from you.

This is all for the official patches. However, we do get beta patches from time to time. These are the initial builds of each patch that the developers release to us for testing, anyone who wants to participate can install them and then give their assessment and feedback to the developers. Once they are happy with it (reported issues being fixed or the patch is just doing what they stated it would do) it goes "live" and becomes official, which means it's automatically downloaded by steam as per the previous paragraphs.

The beta patches don't install automatically however. What happens is that the developers will come here on the forums and post a new thread titled "(date) Beta patch (version number)", containing download links for it.
It's usually a compressed .rar archive file, so anyone who wants to install it will have to download it and then extract it into his main game folder via winrar or similar software.

The main game folder is (your hard drive and path to the steam folder)\steam\steamapps\common\il-2 sturmovik cliffs of dover

Extracting the patch in there will prompt you to overwrite some existing files with the updated versions (to which you click yes) and you're done.

To revert back to the latest official, non-beta version, all you have to do is right click on the game's icon in steam library, select properties and click on verify cache files. Steam will recognise there are altered files compared to the latest official version and replace them with the files matching that version.

This is also a good precautionary step to take before applying official patches: it gives you the latest stable build before patching things on top of it and minimizes the chance of having something conflict with a beta patch you might have installed or files getting corrupted.



Problems to watch out for:

There are a lot of issues still present in the sim in different categories, they've all been debated to death/well known and they are gradually being fixed with each patch.

If you want an overview of known bugs you can browse the sticky bug report thread by Insuber on the forum's front page.

For avoidance of commonly occurring confusion and explanation of how certain things work in the sim you can check out my frequently asked questions (FAQ) sticky on the front page.

In both of these stickies the main "juice" is in the initial, opening posts, so you don't have to read through all of the pages. In fact, you don't even have to read all of the initial post. For example, in the FAQ i have a very lengthy description on how to level bomb in the He-111, if all you want to do for now is get in a fighter and have some dogfights you don't need it.

What i would advise you to read in these threads is mainly the sections dealing with matters that have a direct effect on gameplay and flying your aircraft: options menus, interface customization and aircraft controls.
This will save you most of any potential frustration in getting up to speed with the sim and will have you flying and getting used to the new features in a short amount of time.

It's also a good idea to take a look at the manual, there's a lot it doesn't explain but it does a pretty good job of explaining the interface and some design choices that might seem confusing at first like turrets, overlay windows and using the mouse for camera control, clicking on cockpit switches and manipulating the overlay windows without having each aspect of controls get mixed up with the other.
You can find it in (your steam folder parent directory)\steam\steamapps\il-2 sturmovik cliffs of dover\manual

Once you roughly know what works and what doesn't and how to configure and use your controls, you can then start worrying about flying the aircraft.
Once again there's a sticky thread on the front page for that, go ahead and download the excellent PDF checklists made for us by 2GFlea.

They give an overview of general data (atmospheric conditions, metric/imperial unit conversion scales), weapon systems (ammunition types for guns, bomb types, bomb fuse types, convergence settings and using the gunsight to judge an opponent's range), then move on to providing a set of easy to use, abbreviated yet complete checklists for most if not all of the flyable aircraft in the sim.

They are also color coded, so you can easily see which parts are normal operating checklists, which are emergency ones and which parts are omitted or handled automatically by the sim.


All this should get you started by enabling you to jump in an aircraft with a reasonable knowledge of what you're doing and the ability to know what you're doing wrong initially, which will in turn easily keep you busy learning the aircraft until the next patch comes along and further improvements are made to the sim. In the meantime, have fun learning and flying and remember to check your six ;-)

CrisGer 08-19-2011 04:51 PM

Thank you Squadron Leader :) Blackdog i am honoured to have your advice and help, I can see from your posts that you are a seasoned and very kind veteran of this sim...and that is a huge help to a new candidate pilot (which is what they called us in the Luftwaffe back in the way back) when we showed up from basic, newborn and innocent and very vulnerable.

As you noted I am doing my homework and working thru just about any thread I can find ...and i did get that excellent check list set, amazing resource that is. I also have the manual on my desktop and have studied the game files and formats....and done the initial install, and reviewed the controls, many of which I have no clue about such as the vehicle controls which I understand are not activated yet.

I must say I am very impressed by the detail of this sim, it appears to be one of the most accurate and complete of any that I am aware of so far, and I am going to give it my all to learn and study and work thru. I have a long long way to go for I have studied the air wars for many years but never in such detail as to hands on flying, but I think it will be an excellent and formative experience for me and one that as a historian I will greatly appreciate in the long run tho in the short run I forsee a lot of hard landings and challenging missions.

I had family who flew in the Luftwaffe in the war and I grew up reading about the service and stories from that now long past era....and I have hoped thru the sims to have a chance to experience just a bit of what they faced and what was the course of their missions. I have the greatest admiration and respect for the men of all sides in the WWII who flew, and served, and believe that we can honour them a bit ourselves by studying and experiencing these sims.

thanks again for your kind help, and I will start ground school now and hopefully get in the air before too long.

I am not happy about the Steam aspect of things, I am old school about computer CGI programs and like to have things in my own hands, so I ordered the disks but I understand the helpfulness of Steam and I understand we need to download and activate online....which is what I don't like but i understand. I hope we can somehow save the patches ourselves but I wont worry about that for now..I prefer to keep libraries of patches for the games that I study, for i have been studying and researching CGI games for years, I got interested in them as I am a professional Artist and began to do 3D work in my own work and moved into game study to help understand..also I love and enjoy history of all kinds and so all of that brought me here.

thanks again sir, and I do appreciate the welcome in and the great help.

Blackdog_kt 08-19-2011 06:57 PM

No worries, even some of us veterans are not that good in actually flying those things despite knowing what we need to do. Helping the new guys get in the air faster gives us someone to shoot at in multiplayer too :-P

You've got a very positive attitude and you seem to like tinkering and experimenting with things, so i'm sure you'll have a blast as further improvements keep getting added to the base software. ;-)

CrisGer 08-19-2011 08:14 PM

Thanks, that is a comfort re flying.... my first flight sim was Red Baron and I did complete all the missions ....i loved the Zepplins, which have never really made it into other flight sims much since....tho they did get it into one pay ware add on for CFS2 which i own. I also had the first MS flight sim for Atari, and landed the lear jet in Central park and of course flew under the Golden Gate Bridge...but really, i have never had the skill or knowledge that this sim here seems to allow and to encourage. I did work my way up thru the MS Flight and CFS series because I though it would be good to see how it all evolved but much of my focus was on the intricacies of coding, and the world mesh, and cataloging and studying the huge array of add ons, and helping get accurate history into things.....i never did focus on the piloting yet.....now, I am intrigued.... and love fiddling with settings, helping work out bugs and kinks, and really, from what i see and read, this sim is really doing well with the incredible challenges that a historic and accurate flight sim imposes for a full 3D World functional sim like this one. It is good to hear that the plane models are good, for that is really important and it is amazing the detail that is available in the cockpit. From what i see so far, 1C Maddox and the team has done an amazing job on this, and the wrinkles and things being worked on are just part of the development process I have seen succeed way beyond expectations if the devl and communities work together and things are done step by step.....and it works out great time and time and time again.

Now just have to learn what to push, pull and do.

I am warming up with the Battle of Britain film, and some wonderful german films I have found digging on You Tube and among german veterans sites, found a wonderful series of candid talks by a really nice Luftwaffe veteran who flew the 109 on training, and the challenges of a line pilot here:

Fritz Boost Luftwaffe Pilot Memories
http://www.youtube.com/user/readynav...11/z6AIpU3mbS4

and a great series on Spitfire training....

http://video.google.com/videoplay?do...4430725368338#

incidentally ..i have read that it was very hard to see out of the front of some of these aircraft when taxing ....can we stand on the seat like some of the pilots had to do? :)

thanks again.


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