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_RAAF_Mini 08-10-2011 05:45 PM

Weather
 
Is there any weather in this game other than sunshine and poofy clouds?

If so can we see some? Would love to have some of videos or screenies showing what flying is like in crosswinds or if the rain runs down the windscreen when stationary and if it runs down the canopy in flight.

Is it fully implemented, as in, does it work or does the weather too need patching?

Cheers

S!
Mini

JG52Krupi 08-10-2011 05:51 PM

Quote:

Originally Posted by _RAAF_Mini (Post 322249)
Is there any weather in this game other than sunshine and poofy clouds?

If so can we see some? Would love to have some of videos or screenies showing what flying is like in crosswinds or if the rain runs down the windscreen when stationary and if it runs down the canopy in flight.

Is it fully implemented, as in, does it work or does the weather too need patching?

Cheers

S!
Mini

I have heard of a weather system but I don't think it works well atm so its on the rework list I believe.

http://www.raf74.com/forums/showthre...-player-option

katdogfizzow 08-10-2011 06:55 PM

Quote:

Originally Posted by JG52Krupi (Post 322251)
I have heard of a weather system but I don't think it works well atm so its on the rework list I believe.

http://www.raf74.com/forums/showthre...-player-option

Sweet..the future of this game looks very promising

Jaws2002 08-10-2011 07:47 PM

Some parts of the new weather engine are included "as is" in the "Full Mission Builder" and can be used (at your own risk:grin:).
The module is still buggy, the rain isn't working, the GUI is a mess and can crash in a heart bit, but is fun to experiment with it.:)

You can try it for yourself. The "Local Weather" tab in the object list gives you access to few things. Play with them and see what you can do.
I can't wait for that part of the game, together with the new clouds to be included in the sim. To me the clouds and sky make the flying such a unic form of travel, and a flying sim should pay top priority to the things that make flying so beautiful.

Doc_uk 08-10-2011 08:12 PM

I think were in for a long wait
Another 7 years comes to mind:rolleyes:

connie 08-10-2011 08:29 PM

Quote:

Originally Posted by Doc_uk (Post 322296)
I think were in for a long wait
Another 7 years comes to mind:rolleyes:

The future looks bright! Must not take eyes off the bright shiny thing, must not take eyes off.......:shock:

Strike 08-10-2011 09:14 PM

I believe they plan to model a quite dynamic atmosphere. From earlier WIP dev commentary vids I recall clouds having thermal winds drifting upwards, the cliffs of dover creating a wall of vertical wind if the direction faced the cliffs, other aircraft creating turbulence/propwash in the wake of their paths etc..


It's all down the pipeline, but like they also stated, current hardware cannot cope with the calculatation of all these factors. Basically this sim is striving to re-create dynamic physics true to life to really take everything to the "next level".

I feel CloD is the only flightsim out there currently pushing the frontline in the simming community. They're really setting new milestones with their technology, both weapons, damage, physics, weather etc. Most games these days care about these few things : Pretty graphics, fast paced action and movie-theatre sounds. I respect the developers seperating from the mainstream willing to try something groundbreaking in a field many has already labeled as ancient history, namely flightsims.

_RAAF_Mini 08-10-2011 09:23 PM

Sounds very promising then!

Living in England i know for a fact that our summer is never so predictable!

Will enjoy having a play once it's installed and "eventually" fully operational =]

BigC208 08-10-2011 09:41 PM

Quote:

Originally Posted by Doc_uk (Post 322296)
I think were in for a long wait
Another 7 years comes to mind:rolleyes:

I bought the Russian version while awaiting the US release. Running it on my duo core 6600 at 3.4ghz has me decided to buy the US version. It looks and flies great over the water but over land and with clouds enabled it's a slide show. Also many crashes to the point that it spoils the fun of even looking at all the eye candy.

I'll buy the US edition just to support the team but will leave it in the box untill's it's patched up to the point that it makes sense for me to get a new computer to run it properly. Dynamic weather was one of the things that really piqued my interest. It's a big part of what got me into real world aviation.

I, for one, will be happy if in 7 years this sim reaches it's potential. Untill then keep your fingers crossed that the hardware needed will arrive sooner than that.

skouras 08-10-2011 09:51 PM

Quote:

Originally Posted by Strike (Post 322317)
I believe they plan to model a quite dynamic atmosphere. From earlier WIP dev commentary vids I recall clouds having thermal winds drifting upwards, the cliffs of dover creating a wall of vertical wind if the direction faced the cliffs, other aircraft creating turbulence/propwash in the wake of their paths etc..


It's all down the pipeline, but like they also stated, current hardware cannot cope with the calculatation of all these factors. Basically this sim is striving to re-create dynamic physics true to life to really take everything to the "next level".

I feel CloD is the only flightsim out there currently pushing the frontline in the simming community. They're really setting new milestones with their technology, both weapons, damage, physics, weather etc. Most games these days care about these few things : Pretty graphics, fast paced action and movie-theatre sounds. I respect the developers seperating from the mainstream willing to try something groundbreaking in a field many has already labeled as ancient history, namely flightsims.

totally agreed


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