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-   -   Scripting for ships (http://forum.fulqrumpublishing.com/showthread.php?t=25088)

akodonnell 08-02-2011 04:27 PM

Scripting for ships
 
I'm not too familiar with scripts, but does anyone know if it's possible to write a script that makes ships start to turn erratically when under aircraft attack to avoid torpedoes/bombs? This would add some extra realism to how ships would behave once they sighted enemy aircraft.

In a related field, has anyone gotten the He 115 to successfully attack a ship with torpedoes? I tried and all the AI did was line up the run, break off the attack and then either crash into each other or get taken down by the ship.

esmiol 08-04-2011 09:06 AM

in the game the IA of boat already navigate in zig zag when they are attaked!


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