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Interview with Gaijin CEO Anton Yudintsev on World of Planes
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Sounds promising...:-D
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What a disapointment.:(
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You can play pretty much any game with 32 players in one room. Massive Multiplayers should be just that....MASSIVE. Please go fly a few missions in Aces High and see how dramatically different is a game with 32 players compared to a game with 300+ players. Back in the day, when I usded to play AH, many times we would go attack some enemy positions with over 100 players in the strike team. The defenses were in many ocasions just as strong. That's massive multiplayer, not some 30-40 planes skirmish on a tiny map. :rolleyes: Up to this moment I was looking forward to this game. All my interest died right here. :( |
Thanks for the heads up! Read the article, signed up for beta testing. :) Also, you don't have to pay 40€ to beta test this game;).
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Actually I went to the Gaijin website and wrote this:
"It's very impressive to hear from Anton and great he has taken time to answer the questions on another forum? Anyway, I was impressed with all the current news, except this one detail: Q. How big are the online maps? Are they bigger than what we saw in Wings of Prey? A. We don't think that for a battle focused online game we need bigger maps. However, we are planning bigger maps for the Jet planes. What I don't understand with that, is that currently every Map I start in online is really small and all I see are red-square icons flying around with pilots killing veryone (no-teams). So if the Map stays the same, what roll will there be for Bomber pilots trying to take out enemy fuel and munitions areas if the map only allows a short flight? It sounds almost as though there will be no-need for take-off and landing, everything will happen in a very small area and most of all, there will be no benefit taking a bomber as (from what I have seen in most online games with a Bomber involved (IL2)), these Pilots love a mission to involve, take-off, climb to altitude, meet up with Fighters, get to target, be defended from enemy aircraft, then try and get back while being covered by Friendly Fighters. If the map stays the same size, I can only envisage Dogfighting and can't see how a dynamic rolling battlefront can evolve in such a small arena. I would hope that in the Beta test they do try a missions/missions where they use Bombers on a larger map (I believe the maximum was stated at 256k/m x 256k/m and I think this would be a really benificial test, not only for the game , but also for Mission Builders who will know they can create large-scale missions allowing bombers to be escorted to a target? I'd appreciate thoughts on this, but also hope the Developer's consider at-least one large map for the Beta (and maybe 128x128 players on another if possible? Cheers, MP" I would suggest that if you have signed up for the Beta it may be worth mentioning over at the Gaijin forums that as it will be a Beta test, it may be worth actually stressing the sytem with a large map and large amount of players....that is what a Beta is for? At-least they do listen to feedback, so it may be worth visiting this thread I created and posting a vote: http://forum.gaijinent.com/index.php?showtopic=4020&st= Cheers, MP |
32 player is a mmo for them?
well il2 is an mmo too then :rolleyes: |
Same sized maps? More arcade rubbish then. Shame, was holding out some kind of hope.
And "MMO" with "32 players"? Priceless! :lol: |
Doesn't sound good at all. Just another airquake then :(
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What a missed opportunity :confused:
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