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-   -   Water=2,3,4 and new 8800shaders? (http://forum.fulqrumpublishing.com/showthread.php?t=2467)

Chivas 12-28-2007 06:13 AM

Water=2,3,4 and new 8800shaders?
 
Hello folks

I no longer see any difference in these water settings, anyone else? I know that the patch removed the black water. Also do any of the 8800 owners see any difference in the game graphics with the new shaders?

Intel 6850 @3.8gig
4gigs of Corsair DDR2-1066 PC 8500
Nvidia 7900GTX
Multisync FP2141SB
MSFF2
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls

FA_Cheech 12-28-2007 09:49 AM

I see no difference, and the "flashing textures" bug is still there.

EJGr.Ost_Caspar 12-28-2007 10:28 AM

It looks a bit brighter to me.

SG1_Gunkan 12-28-2007 10:39 AM

Post photos please.

FA_Cheech 12-28-2007 11:58 AM

The pics of the "flashing texture" bug are posted here:http://forum.1cpublishing.eu/showthread.php?t=2463

For me, everything else looks great as these pics (water=2) show:
http://i74.photobucket.com/albums/i2...d/Image1-1.jpg
http://i74.photobucket.com/albums/i2...tid/Image2.jpg
http://i74.photobucket.com/albums/i2...tid/Image3.jpg

Windows XP Professional
NGO 97.92 drivers
AA=Supersampling 16xS, with gamma correction and Super-Transparancy
Anistro=application
VertSync=on
OpenGL Triple Buffering
All OpenGL Optimizations=off
OpenGL settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


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