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Water=2,3,4 and new 8800shaders?
Hello folks
I no longer see any difference in these water settings, anyone else? I know that the patch removed the black water. Also do any of the 8800 owners see any difference in the game graphics with the new shaders? Intel 6850 @3.8gig 4gigs of Corsair DDR2-1066 PC 8500 Nvidia 7900GTX Multisync FP2141SB MSFF2 Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls |
I see no difference, and the "flashing textures" bug is still there.
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It looks a bit brighter to me.
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Post photos please.
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The pics of the "flashing texture" bug are posted here:http://forum.1cpublishing.eu/showthread.php?t=2463
For me, everything else looks great as these pics (water=2) show: http://i74.photobucket.com/albums/i2...d/Image1-1.jpg http://i74.photobucket.com/albums/i2...tid/Image2.jpg http://i74.photobucket.com/albums/i2...tid/Image3.jpg Windows XP Professional NGO 97.92 drivers AA=Supersampling 16xS, with gamma correction and Super-Transparancy Anistro=application VertSync=on OpenGL Triple Buffering All OpenGL Optimizations=off OpenGL settings: [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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