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-   -   Hierarchy of Level-up Bonuses by Class (http://forum.fulqrumpublishing.com/showthread.php?t=24435)

Helios 07-10-2011 04:19 PM

Hierarchy of Level-up Bonuses by Class
 
Hi, all. I'm loving this game! I have a question about strategy for selecting level-up bonuses. Does anyone have any recommendations of what stats e.g. Attack +1 should be prioritized for selection at level-up for each of the character classes?

I came across a thread that discussed this, but can't seem to find it again.

Sir Whiskers 07-10-2011 05:42 PM

Quote:

Originally Posted by Helios (Post 307425)
Hi, all. I'm loving this game! I have a question about strategy for selecting level-up bonuses. Does anyone have any recommendations of what stats e.g. Attack +1 should be prioritized for selection at level-up for each of the character classes?

I came across a thread that discussed this, but can't seem to find it again.

Here's the link to one thread on the subject, though not the main one.

http://forum.1cpublishing.eu/showthread.php?t=4560

The argument boils down to this:
-Leadership bonuses start out small and get progressively larger as you go up in levels.
-Bonuses from Attack, Defense, and Intelligence are good at all levels
-Therefore, to be strongest at the end of the game, go for stat bonuses the first 15 levels, and leadership bonuses every other level after 15.

My own experience suggests the decision is not so straightforward. While gaining 80 or 100 leadership is negligible at the end of the game, it can matter a great deal when you're low level. If I skipped all leadership upgrades early on, I found the mid-game was much tougher than I was prepared for. Also, I found that having a few extra Attack or Defense was not critical at the end - far more important was the makeup of my army, what spells I had, what specific rage abilities I had improved.

Of course, if I find a couple leadership boosting items, such as batons, early in the game, I can ignore the leadership bonuses until later. But if I don't, I prefer to take leadership every level it's offered, and select my other bonuses based on where my character is weakest.

Basically, it's a matter of personal style. Go with what works for you.

Helios 07-11-2011 12:07 PM

Quote:

Originally Posted by Sir Whiskers (Post 307447)
Here's the link to one thread on the subject, though not the main one.

http://forum.1cpublishing.eu/showthread.php?t=4560

The argument boils down to this:
-Leadership bonuses start out small and get progressively larger as you go up in levels.
-Bonuses from Attack, Defense, and Intelligence are good at all levels
-Therefore, to be strongest at the end of the game, go for stat bonuses the first 15 levels, and leadership bonuses every other level after 15.

My own experience suggests the decision is not so straightforward. While gaining 80 or 100 leadership is negligible at the end of the game, it can matter a great deal when you're low level. If I skipped all leadership upgrades early on, I found the mid-game was much tougher than I was prepared for. Also, I found that having a few extra Attack or Defense was not critical at the end - far more important was the makeup of my army, what spells I had, what specific rage abilities I had improved.

Of course, if I find a couple leadership boosting items, such as batons, early in the game, I can ignore the leadership bonuses until later. But if I don't, I prefer to take leadership every level it's offered, and select my other bonuses based on where my character is weakest.

Basically, it's a matter of personal style. Go with what works for you.

Ah, thank you! I think the best thing about this game might be how versatile you can be in your approach, and often have to be in order to succeed. I find myself having to continually adapt my strategy and not the least bit bored!


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