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Spitfire II quirks, questions and anomalies
I mainly fly the Spitfire II offline. I haven't really been online as most of the servers I can find don't play it. That issue aside, during testing I found the following behaviour with the plane, and have a few questions.
Thanks for reading :) |
I mostly fly the Mk1a online , and I have to admit im no expert
1 . Boost cut out, Its basically a "gate" that you open to activate extra boost available, as such its a once use option in the spit for some inexplicable reason you cant "close the gate after using it. Im sure in real life after being forced to overboost your engine afterwards you would "shut the gate" to avoid accidently overboosting your engine at some point later on. 2. Overheating, I have toasted engines usually by overreving them but it does seem more forgiving since later patches, I dont play the game much at present as I find the lack of attention to the Spit by the developers quite dispiriting. 3. and 4 . Who knows ? 5. The mix settings are totally bugged, previous to latest patch I couldnt get the spit to run on rich settings ! So I used lean at all times even on start up the engine revs picked up better on lean, This may have been fixed on latest patch I dont know all i do know is just run it on the mix it seems to like best. As for fuel economy who cares ? your not paying for it, but I have to agree it it does detract from the "sim" aspect of this game when you cant use or get punished for using your engine controls in the correct manner Overall, I think the lack of attention to the RAF planes is ominous. As the Hurricane seems to be the best modelled RAF aircraft and this aircraft was supplied to the Russians in WWII, this plane along with the Luftwaffe aircraft would be the only ones carried over to a Russian front sequel, its only a gut feeling but then why ignore all the bugs in the RAF planes and not address any of the Spit issues in the last patch ? |
There hasn't been much development on the RAF planes, that much is true.
Another thing - Is the pitot heat switch missing completely in the Spit? |
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Every update I find I'm thinking along those lines as well. Everything they pay attention to seems to be transferable to another theatre. As the game kind of bombed on release it makes economic sense to concentrate on fixes that will help the development of the future product. This is probably why in the landscape threads people keep saying the terrain looks like Russia in the summer. :-P |
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Your convergence, once set, is saved for each ac in the user.ini file and loaded everytime you fly that particular ac (in SP). Adjusting your gunsight will not affect these settings or the size of the ring which is fixed at 105mm. Not quite sure why you think your perception of the convergence point should change. Convergence is set by the ground crew and remains fixed, adjusting the cross hairs provides a means of calibrating them with respect to the gunsight ring to suit your convergence settings for a particular wingspan. The crosshairs calibration for the Spit isn't accurate at the moment. |
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I wasn't sure if convergence was fixed or if there was some sort of electromechanical system fitted to enable changing it in flight. Just to clarify; Are you saying the following?
Sorry for dragging this up again, I'm just really confused over the issue. |
You are more or less correct, I don't use the crosshairs adjustment (this was a feature missing from IL1946 as well as being innaccurate at the moment (I just move them to the edge of the ring and out of the way). I use the relative size of the enemy ac as it appears in my gunsight ring. A BF109 that appears to be half the size of the diameter of my ring is approx 200m away. My guns are converged at 150 so at half size it is just a tad further away than ideal. A stuka would be approx 2/3 of my rings diameter at optimum firing point, you get the picture I am sure.
Your ring has two crosshairs adjustments, one for your guns current convergence and a second adjustment to set the crosshairs to suit the wingspan of a particular ac. I have used zonal convergence for ground attack missions against slow moving or stationary targets - I wouldn't use it in clod against air targets though but try it ans see how you get on. EDIT: This video may help http://www.youtube.com/watch?v=ghtpg...ABD7CBB962A977 |
Thanks for posting the video. There's some very useful stuff in there.
I've been working on my gunnery as a result and I'm getting steadily better. Combined with flying from the FMB, I can now choose AP loadouts so I'm dealing more damage. I've even managed to consistently break wings off He-111's. Prevoiusly, I would empty the guns into a He-111 and it would fly off with lots of little holes in it. Slightly offtopic: The video intimates that a 105mm gunsight is the perfect size to know when a Fw-190 is 100m away (10.5m wingspan touching the edge of the circle). Why did the Hurri and Spit have a 105mm gunsight when the Fw-190 wasn't in service for another year? Surely they would have made the gunsight 99mm or so to estimate the distance for the Bf-109. Unless I'm missing something (which is highly probable...) :) |
Seen this video a few years back and set my guns up With a game called fighter ace Online I swear i had people typing "Hacker" when i was in the air I had no problems lining up short burst kills. I could do a ace run and land with a few rounds left.
CLod I'm having a hard time just keeping the plane level on eazy settings Can't seem to use the trim wheel and my dead zones are wayyy off im bouncing all over |
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