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Bf109E3 Prop Pitch: Single Vs Multiplayer
I am expreriencing a significant difference in the Prop Pitch function between Single player and Multiplayer environments.
The prop pitch dial takes longer to stop once the key is neutralized in Multiplayer. It seems the amount of time it takes for the dial gauge to stop moving is proportional to the amount of time the Increase or Decrease key is depressed. Has anyone else notice it? |
I did some more thorough tests and it seems that the above situation is happening only at the begining of a Multiplayer mission while the Bf109 is on the ground. Once in the air and on subsequent landings, with engine on or off the prop pitch rate is normal.
Not really a problem, I am glad to rereport :) |
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