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-   -   Spitfire/Hurricane reflector gunsight (http://forum.fulqrumpublishing.com/showthread.php?t=23753)

Plt Off JRB Meaker 06-12-2011 10:20 PM

Spitfire/Hurricane reflector gunsight
 
Modders have a good look at this,this is what a real Mk1/2 Reflector gunsight would have looked like,can we reproduce this for our sim?,it would be great if we could.

I know I have commented on this in a previous thread,but I'm very passionate in getting this right for the COD.

Notice the reticule is a glowing orange colour and not the half lit thing we have at present in the sim.The reticule in game is also far too big,compare the size with our in game reticule,ok rant over,you decide.;)

http://www.youtube.com/watch?v=Blem3FlkaMc

pupo162 06-12-2011 10:24 PM

remember the size of the gunsight cries with the distance you see it.

a color mod would be nice tough,

BigPickle 06-13-2011 09:11 AM

quite how you would simulate the glow i'm not sure of.

OK if someone can find the correct file for the gunsight, i will try and make a colour change mod for it. Just give me the file tree and i'll find it.

ZaltysZ 06-13-2011 09:37 AM

Also don't forget that reticle is focused at infinity. If camera isn't, you will see more blurry reticle; if it is, then you see a sharp reticle.

By the way, try flying in dark with sight brightness turned up. It will strongly glow in CoD.

BigPickle 06-13-2011 10:27 AM

yeah just tried doing that ingame, i think its fine, colour needs maybe to be darker is all.
Gonna take me a while to understand how they have done this on the alpha layer so if someone knows and can do it easily then go into _dump\$bob\3do\Cockpit_Plane\What ever plane you want to adjust\Reticle_MkII.dds for British planes

Ali Fish 06-13-2011 12:18 PM

Quote:

Originally Posted by BigPickle (Post 296659)
yeah just tried doing that ingame, i think its fine, colour needs maybe to be darker is all.
Gonna take me a while to understand how they have done this on the alpha layer so if someone knows and can do it easily then go into _dump\$bob\3do\Cockpit_Plane\What ever plane you want to adjust\Reticle_MkII.dds for British planes

alpha normally dictates transparency in this respect. black = transparent white not.

Gerfaut 06-13-2011 12:26 PM

erm... mate, it's the opposite ! The whiter, the more transparent.
:!:

Ali Fish 06-13-2011 12:35 PM

Quote:

Originally Posted by Gerfaut (Post 296676)
erm... mate, it's the opposite ! The whiter, the more transparent.
:!:

...wrong im afraid.
It actually depends depends how the shader is setup, it can work however you want.
http://i.imgur.com/IIrZwl.jpg

the colour will be dictated from within a config file somewhere. BTW im sure my reticule used to be orange prior to the recent lighting changes ! hinting theres a bit more red everywhere, it looks pink on my shot now.

@bigpickle. the gunsight does glow. try it at night. the glow is presented by a shader i think.

BigPickle 06-13-2011 01:21 PM

rgr well waiting for SDK is best bet then :)

smink1701 06-13-2011 02:22 PM

I think the size being too big is a bigger problem than the degree of brightness. Both need tweaking but the current size is just wrong.


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