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Anti Aliasing settings for Nvidia GPU users
Hello gents.
I posted this yesterday in the Technical forum but i didn't get any answer. I'll post it here again because this forum has more public exposure. For two days I'm trying to find a way to get the anti aliasing to work in Cliffs of Dover. I'm pulling hairs and I just can't get it to work. Some of you got it to work and I think I had it working at some point bbefore the pc upgrade. Thos of you that have Nvidia based cards and found a way to enable the anti aliasing, could you please post here your Game and Nvidia control panel settings so we can try them. I tried a hundred combinations and nothing really works. Any help would be greatly apreciated. Thank you. |
there's no way to get it work the same problem i had with the Rise of Flight
untill they fix it with the latest patch.. they add super sampling as an option hopefully they will fix it sooner or later cause the game is beautiful and is not worth to fly with edges at this time it appears to work at 2x no more:rolleyes: |
What he said ^. I wish they'd add support for tessellation too.
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Thx for the replies gents. In ROF I had AA filters working from the first day.:confused:
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Quote:
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:lol:
Ah, so it's all Spifire's fault! :lol: I'll go set one on fire...you know...just like kicking a baby when you're pi$$ed. Is good for the morale. :lol: |
Can anyone with Nvidia graphics card get anti aliasing to work?
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I dont have not got an nvidea card but but i got a bit of aa working with edge detect, but then when the patch came it was like it has been turned off, felt like it happened on on both the last 2 patches, worked ok in beta but then steam downloads it and it messes up:(
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I was sure i had AA working some time ago.
They should at least tell us if they disabled it so we don't spend hours trying this in vain. Actually if we look at this closer, there was some strange total silence in regards to anti aliasing. :confused: |
Thats what happened with the ffb, but we ended up getting it after a while, so hopefully it will be fixed for the next patch :)
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