Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   414 Feedback Observations/Bug reports (http://forum.fulqrumpublishing.com/showthread.php?t=230293)

stugumby 04-04-2019 02:59 PM

414 Feedback Observations/Bug reports
 
1 Attachment(s)
Just finished downloading and installing on 2nd pc, noticed the following

1. large vertical visual distortion bar on MBR forward cockpit view. see attached



2 IL-4 bomb bug, using mixed 2x fab 250 and 1x fab 500 and 10x fab 100 the selection item is listed as 1 fab 100.

Sita 04-04-2019 03:05 PM

it's not a distortion

https://s8.hostingkartinok.com/uploa...f463efce31.jpg

stugumby 04-04-2019 04:08 PM

So is it a sliding panel or flare port? Or plexiglass overlapping? Oh before I get too involved with exploring thank you for the patch! Always good to have stock updates! Seems everyone wants their game in different ways,hope it will be reasonably mod friendly.

TitusFlavius 04-04-2019 04:31 PM

Emergency HUD message He-177
 
Only a small detail. The emergency HUD message on the He-177 is displayed incorrectly ("Forsazh!" instead of ("Erhöhte Notleistung EIN!") in the German localization.
See the screenshot.
https://www.bilder-upload.eu/thumb/4...1554395307.jpg

Treetop64 04-04-2019 07:48 PM

Quote:

Originally Posted by stugumby (Post 718857)
So is it a sliding panel or flare port? Or plexiglass overlapping? Oh before I get too involved with exploring thank you for the patch! Always good to have stock updates! Seems everyone wants their game in different ways,hope it will be reasonably mod friendly.

Yeah, just a sliding glass windscreen. Pretty similar to that on the DC-3.
Not sure you can open it in the sim, but there you go.

Anywho, I posted this in the 4.14 thread but it's more appropriate here: When using the mouse wheel as the throttle the sensitivity is very low. Takes multiple turns just to make small changes in throttle setting. In previous versions of the sim the sensitivity was much more and worked well.

Not that much of an issue when flying level bombers, but it becomes a problem when flying fighters, as I look around with the mouse and use the mouse wheel to apply throttle as needed.

I don't know if there's anyway to adjust the throttle sensitivity (the three control axis you can). Just wanted to post this here.

Thanks again for the continuing support of this fantastic product!

stugumby 04-05-2019 04:06 PM

AI gun pod use
 
made a test mission to learn how to use gunpods and discovered the AI will not engage even if linked to a seperate target. As for single player equiped with pods i discovered that if using the 81A pods with angled down guns once your looking thru the gun sight you cant look around. Also i cant kill parked planes at all, ,was able to destroy motorcycles and trucks etc.
Code:

[MAIN]
  MAP BlackSea/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 1
[SEASON]
  Year 1941
  Month 8
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 2
  Skill 1
  Class air.JU_88A4
  Fuel 60
  weapons 2xWB81A
[g0100_Way]
  NORMFLY 275063.10 146951.06 800.00 300.00 &0
  GATTACK 266935.07 147798.38 500.00 300.00 &0
  NORMFLY 261066.24 148679.64 500.00 300.00 &0
  NORMFLY 284913.54 149260.53 500.00 300.00 &0
[Chiefs]
  0_Chief Vehicles.MotSch_Kp 1
[0_Chief_Road]
  267127.00 147696.36 120.00 0 8 3.055555582046509
  266900.00 147700.00 20.00
  261300.00 147700.00 20.00
  261100.00 147700.00 120.00
  260900.00 147700.00 20.00
  256900.00 147700.00 20.00
  256300.00 148300.00 20.00
  256008.41 148443.03 120.00
[NStationary]
  0_Static vehicles.planes.Plane$IL_4_DB3F 1 266924.45 147738.80 539.10 0.0 null 1 1.0 null 1
  1_Static vehicles.planes.Plane$IL_4_DB3F 1 266926.12 147770.04 539.10 0.0 null 1 1.0 null 1
  2_Static vehicles.planes.Plane$IL_4_DB3F 1 266887.52 147766.64 539.10 0.0 null 1 1.0 null 1
  3_Static vehicles.planes.Plane$IL_4_DB3F 1 266889.72 147737.88 539.10 0.0 null 1 1.0 null 1
  4_Static vehicles.planes.Plane$IL_4_DB3F 1 266863.89 147750.28 539.10 0.0 null 1 1.0 null 1
  5_Static vehicles.stationary.Stationary$Wagon9 1 266997.80 147738.46 449.10 0.0
  6_Static vehicles.stationary.Stationary$ZIS5_PC 1 266983.63 147760.39 449.10 0.0
  7_Static vehicles.stationary.Stationary$ZIS5_PC 1 267000.80 147762.10 449.10 0.0
  8_Static vehicles.stationary.Stationary$ZIS5_PC 1 267029.14 147756.94 449.10 0.0
  9_Static vehicles.stationary.Stationary$ZIS5_PC 1 267028.29 147738.04 449.10 0.0
  10_Static vehicles.stationary.Stationary$ZIS5_PC 1 267017.13 147727.72 449.10 0.0
  11_Static vehicles.stationary.Stationary$ZIS5_PC 1 266955.73 147722.18 449.10 0.0
  12_Static vehicles.stationary.Stationary$ZIS5_PC 1 266972.90 147742.36 449.10 0.0
  13_Static vehicles.stationary.Stationary$ZIS5_PC 1 266984.06 147745.35 449.10 0.0
  14_Static vehicles.stationary.Stationary$ZIS5_PC 1 266980.20 147732.04 449.10 0.0
  15_Static vehicles.stationary.Stationary$ZIS5_PC 1 267015.40 147747.92 449.10 0.0
[Buildings]
[Target]
  1 0 0 0 500 266906 147732 500
[StaticCamera]
  266941 147753 100 0
[Bridge]
[House]


shelby 04-05-2019 06:26 PM

Yes AI ju88 with the gunpods does not attack ground targets and i am waiting a code for it. For now use it as a heavy fighter

Tolwyn 04-05-2019 07:59 PM

MBR Front gunner slow to respond to activate (as a human gunner).

Also, new change on not being able to fire gun when parts of the aircraft are in the way... uh... this is a human decision, ?

Game deleted JSGME mod activator without permission.

Not impressed with this new method of patch distribution.

shelby 04-05-2019 08:12 PM

I can't use the dgen 4.0.8 but ok i am waiting the new dgen by Asura

stugumby 04-06-2019 09:32 AM

Screenshots folder disappeared...


All times are GMT. The time now is 09:13 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.