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-   -   TBF arming question (http://forum.fulqrumpublishing.com/showthread.php?t=230017)

Marabekm 06-19-2017 12:44 PM

TBF arming question
 
Morning.
I was building a mission, and put a flight of TBF Avengers in (AI). When I went to arming screen I noticed the Mk13(late) torpedo was grayed out and unselectable. I thought maybe it had something to do with date, so I changed that to a later one. (like the Bat Bomb). Still unselectable.

So what's up? Is there some secret I am missing to get the Mk(13) late on the TBF?

Version: 4.13.4

Tolwyn 06-19-2017 02:44 PM

Quick Mission Builder or Full Mission Builder? I'll assume FMB.
How LATE did you set the date? :) Also, try setting the date, SAVE the mission then exit the FMB and re-ENTER the FMB, load the mission and then the torp will be available (if you set the date late enough).

I just fired it up and tested and had no problem.
(FMB):

Code:

[MAIN]
  MAP Net8Islands/load_v2.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player UN_NN02
  army 1
  playerNum 0
[SEASON]
  Year 1944
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  UN_NN00
  UN_NN01
  UN_NN02
[UN_NN00]
  Planes 1
  Skill 1
  Class air.TBF1
  Fuel 60
  weapons 1xmk13_late
[UN_NN00_Way]
  TAKEOFF 36370.05 18248.60 0 0 0_Chief 0 &0
  NORMFLY 31651.48 21486.44 300.00 300.00 &0
  NORMFLY 24266.87 32635.76 800.00 300.00 &0
  NORMFLY 13695.74 24612.20 800.00 300.00 &0
[UN_NN01]
  Planes 1
  Skill 1
  Class air.TBM3
  Fuel 60
  weapons 1xmk13_late
[UN_NN01_Way]
  TAKEOFF 10504.08 11837.18 0 0 &0
  NORMFLY 8518.85 19909.34 800.00 300.00 &0
  NORMFLY 16772.24 29900.28 800.00 300.00 &0
[UN_NN02]
  Planes 1
  Skill 1
  Class air.F4F_FM2
  Fuel 100
  weapons default
[UN_NN02_Way]
  TAKEOFF 10667.87 11728.06 0 0 &0
[Chiefs]
  0_Chief Ships.USSSaratogaCV3 1 0 2 1.0
[0_Chief_Road]
  35733.33 18625.64 120.00 0 2 11.11111111111111
  30319.94 22567.95 120.00 0 2 11.11111111111111
  22896.19 27524.85 120.00 0 2 8.809722900390625
  16235.20 31671.79 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

Quote:

Originally Posted by Marabekm (Post 716402)
Morning.
I was building a mission, and put a flight of TBF Avengers in (AI). When I went to arming screen I noticed the Mk13(late) torpedo was grayed out and unselectable. I thought maybe it had something to do with date, so I changed that to a later one. (like the Bat Bomb). Still unselectable.

So what's up? Is there some secret I am missing to get the Mk(13) late on the TBF?

Version: 4.13.4



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