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-   -   videomakers: Fraps, or the ingame movie exporting tool? (http://forum.fulqrumpublishing.com/showthread.php?t=22411)

Conte Zero 05-01-2011 08:15 PM

videomakers: Fraps, or the ingame movie exporting tool?
 
Yesterday I was playing with a couple tracks I saved for the first time. I was thinking about playing a track and capturing the best moments with Fraps, when ta-daaa, I noticed the managing screen for tracks also shows a capture-export section, with a couple interesting filters too. Plus the options to remove arrows, icons, plane-names, etc, very useful.
But how does it work? And DOES it actually work now, or is it just another WIP feature to be fixed in the future patches?
All I could get so far is a long, black frame...

Positronic 05-02-2011 02:02 AM

Im guilty of never trying the avi save tool, but fraps does allow you to just get the highlights of the track easily

FS~Phat 05-02-2011 02:05 AM

I can also recommend Playclaw for capture.
When I tried the built in capture it didnt work for some reason.

Neil Lowe 05-02-2011 04:15 AM

Quote:

Originally Posted by Conte Zero (Post 277038)
Yesterday I was playing with a couple tracks I saved for the first time. I was thinking about playing a track and capturing the best moments with Fraps, when ta-daaa, I noticed the managing screen for tracks also shows a capture-export section, with a couple interesting filters too. Plus the options to remove arrows, icons, plane-names, etc, very useful.
But how does it work? And DOES it actually work now, or is it just another WIP feature to be fixed in the future patches?
All I could get so far is a long, black frame...

A quick question please,

Gathering that you guys have watched a few of your recorded tracks. Are the engine sounds for all planes other than the players audible?

Whenever I play back a track the only engine sound I get is from the player plane. All other planes engine sounds are silent.

Sorry to O/T ;)

Cheers, Neil :)

Rattlehead 05-02-2011 09:10 AM

Quote:

Originally Posted by Neil Lowe (Post 277192)

Whenever I play back a track the only engine sound I get is from the player plane. All other planes engine sounds are silent.

I think most if not all of us are experiencing that problem at the moment. Peronally I just use fraps for now. The built-in codecs don't seem to work that well.

Neil Lowe 05-02-2011 09:19 AM

Quote:

I think most if not all of us are experiencing that problem at the moment.
No probs, just making sure I wasn't the only one ;) Thanx for the info.

Cheers, Neil :)

Conte Zero 05-02-2011 04:13 PM

uhm, I didn't notice it, but since you said all the other planes are silent, Im going to check it out right now.

EDIT - Neil, nope,, i loaded my track (Spitfire vs 3 HE111) just a little track but works fine, both focusing on any single plane and/or switching to panoramic flyby views (F3) that show the HE111's chased by my Spit... I can hear all the engines.

Langnasen 05-02-2011 08:23 PM

Engine sounds are fubar in my tracks too. Just another bug to be fixed eventually I guess.

Zappatime 05-02-2011 10:03 PM

Quote:

Originally Posted by Conte Zero (Post 277409)
uhm, I didn't notice it, but since you said all the other planes are silent, Im going to check it out right now.

EDIT - Neil, nope,, i loaded my track (Spitfire vs 3 HE111) just a little track but works fine, both focusing on any single plane and/or switching to panoramic flyby views (F3) that show the HE111's chased by my Spit... I can hear all the engines.

That's interesting, most people (including me) have the sound bug in tracks from the comments I've read, what's your system? maybe there's a clue somewhere in that!

Neil Lowe 05-03-2011 08:40 AM

Quote:

Originally Posted by Conte Zero (Post 277409)
EDIT - Neil, nope,, i loaded my track (Spitfire vs 3 HE111) just a little track but works fine, both focusing on any single plane and/or switching to panoramic flyby views (F3) that show the HE111's chased by my Spit... I can hear all the engines.

Interesting, good to hear it's working ok for you. System specs might hold some clues, possibly ingame settings. Sound settings in conf.ini might be usefull too.

Cheers, Neil :)


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