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-   -   The strange case of the bouncy bombs (http://forum.fulqrumpublishing.com/showthread.php?t=21871)

Conte Zero 04-21-2011 07:43 AM

The strange case of the bouncy bombs
 
I took a HE111 for a ride on the country, with a heavy payload since I wanted to see the explosion nice effects everybody is talking about

So I was flying low over the fields and I dropped my bombs, working on F2 key and freeview to have a good angle to see my plane and the explosions on the ground

Surprise: after a short fall, the bombs hit the ground and started bouncing around like balloons. After a few second, they actually exploded, quite far from the point they were supposed to hit

I never had any problem with the patches, I only enjoyed the benefits, but this time I have this annoying problem (same with other planes, like Stuka, etc)

Anybody else?

PS - by the way, the explosions are actually very well done.

335th_GRAthos 04-21-2011 07:50 AM

If you watch the Black Death track, some of the bombs dropped by the ME-110s at the airport will bounce as well (unfortunately).

Conte Zero 04-21-2011 07:52 AM

Quote:

Originally Posted by 335th_GRAthos (Post 269484)
If you watch the Black Death track, some of the bombs dropped by the ME-110s at the airport will bounce as well (unfortunately).

Well, at least this tells me 2 important things, 1) it's not just me and 2) probably this is a known bug and hopefully will be fixed soon, right?

Thank you, no I still haven't seen the Black Death bench..

Saintblu 04-21-2011 11:02 AM

You sure it's a bug? Maybe you have a delay set? Did some stick in the ground at all before they exploded?

b101uk 04-21-2011 11:34 AM

If your to low your bombs wont have time to transition into a nose down attitude of there ballistic arc so will bounce because the have excess forward speed and a long fuse time given they are low drag bombs, if they are dropped from high enough the forward speed is carried into there vertical speed thus exceeding there natural terminal velocity.

Also a bomb with a long fuse delay hitting something hard its fairly obvious what can happen with excess forward speed (as Sir Barnes Wallis made a point of proving most notably with the Upkeep bouncing bomb on soft water) its also in part why high drag bombs came about.

With respect to the game it may be possible that a crude unseen greyscale base texture may be employed on the terrain to show a value a “hardness”

Wolf_Rider 04-21-2011 11:36 AM

difference being they were skipped, these ones were dropped ;)

Conte Zero 04-21-2011 12:01 PM

I didn't know I could set a detonation time or similar, but maybe I have seen a "detonators" option somewhere, right?

yes, actually I was very low during my tests, will try again tonight.

I also would like to bomb a ship with my Stuka, but got no skills at all and I miss them always

Vengeanze 04-21-2011 01:30 PM

Skipbombing is how we did it in Pacific Fighter; go in low and high speed to make the bomb bounce of the water into the ship. So no bug - like already said it's a mix between forward speed, alt and delayed fuse.

Conte Zero 04-21-2011 01:45 PM

I really could never imagine that - Im not such an expert - I thought the violence of the impact would make the bombs explode immediately, regardless of height and speed. thank you.

BigPickle 04-21-2011 02:00 PM

Quote:

Originally Posted by Vengeanze (Post 269721)
Skipbombing is how we did it in Pacific Fighter; go in low and high speed to make the bomb bounce of the water into the ship. So no bug - like already said it's a mix between forward speed, alt and delayed fuse.

I think you may be confused, maybe its possible to skip with a stuka maybe if they were dropped horizontally, but the idea of the dive bomb is so the bomb is falling as near to vertical as possible.
Same too with the He111 with the bombs being stored vertically when they release they tumble at first then after TV they are going near vertical with not as much as horizontal movement compared to horizontal loading


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