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Happy With Sound
Since Luthier has a "To Do" list going, I was wondering what the people WHO HAVE THE GAME think of the sound. What's the good and bad?
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Depends on what you are expecting. If you expect bongo drum cannons/guns, IL-2 1946 level external sounds on the fighters and a universal in cockpit muffled engine sound, you're gonna love it.
The game is not finished, sounds have taken the backseat and before those are adressed, they have to work out all the teething issues. Many of the sounds are up to par, like clicking etc. but you have no inertia starter, no initial startup sounds, most of the sounds are similar regardless of aircraft etc. There's no variety. I have the game BTW, been thinking about making a comparison vid but I don't want to publish a prick vid this early on in the development after release. I want them to sell the game. And the game IS bloody magnificent and shows alot of potential, it's just not finished. All in all, I'd give it a 70% finished. Buy it try it hombre. :) |
Very poor sound so far. Part of it might be that there are no options to adjust sound settings other than chosing your speakers. Does anyone have experience altering the config values for sound?
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I think the internal fighter cockpit sounds are good I don't know much about the bombers sound. The externals are old IL-2 sounds mostly witch all will be changed I'm sure.
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A lot of people are unhappy with the sound but I think the sounds are fairly good.
The most complained about are the gun sounds - but they seem fine when you consider you are in a cockpit and with engine and wind noise combined altering the frequency's you would hear dramatically. Just the speed you are traveling at would create big drop offs in higher frequency's to someone sitting in the plane while the guns are firing. External view sounds don't really matter to me - I spend 99.99% of time on internal view and only use external for screenshots. The speakers you use matter lots. Getting nice speakers that actually move some air will make a big difference. Headphones are fail unless you shell out for some good Sennheisers or similar. If you want decent sound - never buy computer brands like logitech etc... plastic boxes with 1 or 2 inch drivers and fake ports and fake wattages printed on them will never sound good. For sound I use Edirol(Roland) MA20D's connected with optical cable to an old WAMI24 Interface and the game sounds great. Most people don't realize that sound gear is just like graphics cards - need good powerful gear or you will get low quality results. |
I don't know how good/realistic they are (it's also a matter of taste) and if it depends on hardware, but the in-cockpit sounds are definitely useful.
I fly 109s and 110s with CEM and temp effects enabled, which requires constant adjustment of the prop pitch. Well, thanks to the sounds i can tune my engines properly and keep within the operating limits without looking at the instruments too much. I just set it to max continuous power with appropriate radiator positions and listen. Then, during combat/climbs/dives/etc i adjust prop pitch by ear, trying to maintain the same sound, which enables me to look at the bandits instead of my tachometer. In short, they might not be perfect but they are dynamic and very useful for listening to the engine "talk" to you. |
Onboard sounds are ok but not realistic as almost every plane has same sounds. Think about car sim like GTR2 or rFactor, i think quite many would be complaining if Dodge Viper and BMW M3 GTR had exactly same sounds...
Guns and other sounds ok but like kimosabi said, thers no inertia sounds etc. Outside engine sounds are poor (those wich are from il2). All in all i give them 6 points out of 10. |
As Blackdog mentioned, and I agree that the sounds are useful, it's just that it's not enough "noise" imo. It's not a matter of taste on my part, more like a matter of expected sounds from RL experience. However, the in-cockpit sounds ARE good enough for the majority of players, I just wish there will be more variety/details to the whole sound package after a while. Especially between the different models and makes.
On another note, adjusting prop pitch can be done by ear even in IL-2 1946. The binaural stuff is there, we have the channels required, it can be done 100 more times more awesome than this with this game/sound engine. That I'm 100% positive of. |
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