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-   -   Input lag (http://forum.fulqrumpublishing.com/showthread.php?t=20232)

Therion_Prime 04-01-2011 11:20 PM

Input lag
 
Over water I have pretty good fps, yet all inputs I make (joystick or mouse) are delayed approx. half a second. I'm constantly oversteering because of this.

Does anyone else have this problem?

SEE 04-02-2011 12:24 AM

Yes, maybe not half a second but definitely a lag on all joystick inputs. I thought it was due to my PC struggling to cope as no one else seems to have mentioned it. Particularly noticeable when I fire the guns compared to Il1946.

tjhowse 04-02-2011 01:43 AM

At least two other people are experiencing this:

http://forum.1cpublishing.eu/showpos...28&postcount=3

"I have Psycho_Ch!cken's problem. There is about 700ms of lag between any input and the result taking effect ingame. This includes the mouse, stick, throttle, joystick buttons and head tracking movement. It's mighty infuriating."

Wolf_Rider 04-02-2011 03:32 AM

fwiw, try disabling the clickable cockpit (F10 key)

tjhowse 04-02-2011 03:55 AM

Quote:

Originally Posted by Wolf_Rider (Post 249051)
fwiw, try disabling the clickable cockpit (F10 key)

Tried this on a lark, didn't help.

chappy 04-02-2011 04:03 AM

what are your computer specs?

the fact it happens when u start shooting could indicate cpu struggling with the sim as the guns fire and create thousands of objects needing ballistic calcs.


control input wise, make sure your sensitivity is on 0, so that there's a 1 to 1 ratio of input versus output

tjhowse 04-02-2011 04:35 AM

It happens all the time, not just when shooting.

I already have 1:1 mapping.

Psycho_Ch!cken 04-02-2011 07:08 AM

It happens for everything. Even pressing keys to change the field of view has the same delay. It appears that inputs are not getting appropriate priority in the engine - there should never be lag like this, even when the game is running poorly, some things should always have priority.

TheGrunch 04-02-2011 07:25 AM

Quote:

Originally Posted by luthier (Post 247765)
4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.

Maybe at least in part due to the same bug as this?

jimbop 04-02-2011 07:28 AM

Add it to the bug thread. Nobody has posted their system specs?


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