Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Performance threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=195)
-   -   CoD Black Death (benchmarking) (http://forum.fulqrumpublishing.com/showthread.php?t=19745)

F16_Petter 03-30-2011 01:52 PM

CoD Black Death (benchmarking)
 
So..?
What type of track or standard should be used to get a FPS count to compare different systems?

Any suggestions of good tracks that are included in stock game that utilize different aspects for a GPU/CPU/RAM stress test?

(Pre-ordered on steam)

Raggz 03-30-2011 01:54 PM

Quote:

Originally Posted by F16_Petter (Post 244927)
So..?
What type of track or standard should be used to get a FPS count to compare different systems?

Any suggestions of good tracks that are included in stock game that utilize different aspects for a GPU/CPU/RAM stress test?

(Pre-ordered on steam)

There are no tracks included with the stock game.

Triggaaar 03-30-2011 02:25 PM

So someone needs to make a track for us all to use. It would be a good way of knowing whether our system is running as it should (when we compare to others etc) and for those who don't own it to have an idea how well their system will work etc.

F16_Petter 03-30-2011 02:33 PM

No track included in stock game?

Ehhh...
Thats odd..

Okay, So we (the community) need to create a good track and adopt it as standard?
Its probably going to be a lot of debate if the creator of the track has really done a good job in including different aspects of the game or not... like always in these forums.

Isnt it possible for Luthier to include a track into the next patch so it will be systemwide?

*Amazed*

F16_Petter 03-30-2011 02:34 PM

Quote:

Originally Posted by Triggaaar (Post 244959)
So someone needs to make a track for us all to use. It would be a good way of knowing whether our system is running as it should (when we compare to others etc) and for those who don't own it to have an idea how well their system will work etc.


Yes, someone... but who?
:D

Triggaaar 03-30-2011 02:37 PM

Quote:

Originally Posted by F16_Petter (Post 244969)
Yes, someone... but who?
:D

Preferralby someone who has a copy of the game :)

I know what you mean about there being a debate about what's in it, but I say stuff it - someone post something average, we'll use that until someone is prepared to do a better version, and if they do, we'll adopt that. No biggie, better to have something decidedly average than nothing at all.

F16_Petter 03-30-2011 02:50 PM

Quote:

Originally Posted by Triggaaar (Post 244972)
Preferralby someone who has a copy of the game :)

I know what you mean about there being a debate about what's in it, but I say stuff it - someone post something average, we'll use that until someone is prepared to do a better version, and if they do, we'll adopt that. No biggie, better to have something decidedly average than nothing at all.

Yep, but I still think that someone in the dev team could make a smaller track that is included in the next patch. Something that contains different aspects of the simulation.

But, sure bring it on I guess...
Any contributions?

F16_Petter 03-31-2011 08:49 AM

My suggestions for benchmarking track:

Contents of the track
1. Flying in clouds 1/2 or 3/4 (not overcast)
2. Flying over water
3. Playing around with both external camera and cockpit views
4. Shooting aerial targets, perhaps a bomber formation of 12-20 planes
5. Shooting / strafing ground target, truck or trains
6. Bombing something with secondary explosions, fuel tank or some large explosive item?

Atm my game is unplayable with my current rig so I cannot create a good track even with all settings on lowest... :(
(lowest resolution and graphic options to lowest, anti epelectric filter off :) )

I refuse to buy a new rig until I know what works best... and to do do that we need brave volunteers that show us what they get in a benchmark!

C´mon ppl lets make a track??
:grin:

SG1_Gunkan 03-31-2011 08:57 AM

The problem with the game are not the FPS. It's the main core simulator was have slutters and make the game hard to play. I got 60FPS, and 40FPS of average, but in combat it's even hard to aim because of micro slutters.

So, until the game goes "fluid", there is nothing to measure...

Codex 03-31-2011 09:03 AM

Quote:

Originally Posted by SG1_Gunkan (Post 246115)
The problem with the game are not the FPS. It's the main core simulator was have slutters and make the game hard to play. I got 60FPS, and 40FPS of average, but in combat it's even hard to aim because of micro slutters.

So, until the game goes "fluid", there is nothing to measure...

I agree, the graphics engine has a lot more maturing to do before we comfortably setup a bench mark track.


All times are GMT. The time now is 05:30 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.