![]() |
Lag on Recorded local dogfight Tracks ONLY
Never had this happen before. IL2 version 4.09m and ONLY get very laggy recordings when I host a local dogfight with only me connected and record a track. During the live game play I see NO lag, but when I replay the track it is very laggy.
Windows 7 64bit OS All other tracks record and play back just fine, even tracks recorded using "Single Mission" mode. All online tracks are the same, NO lag. Any ideas? Thanks in advance! |
It works fine for me, try to stop the tracks in order to not make them very long( it could corrupt themselves)
|
Thanks Qpassa,
Dont help as I also have computer with the game installed and they work just fine but not on this computer. Any more help out there? |
Bump. Any ideas here?
|
Quote:
I had a similar problem, and I'm almost certain it was because I had MS Security Essentials (a very early version) running, even though I had turned off most of it's scanning functions. I didn't test this very systematically because it wasn't a big issue for me personally. All I know for certain is that tracks are running fine now, and Security Essentials is no longer on my system. Not very helpful I'm afraid. Just thought I would mention it. |
Thanks Luffe,
I will check that out. Something I did not think about to check. |
Luffe,
I checked and MS Security Essentials was not installed on the computer. I am still at a loss on ideas. Any other ideas? |
All times are GMT. The time now is 08:54 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.