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-   -   Making Terrain Flat (http://forum.fulqrumpublishing.com/showthread.php?t=17955)

Trotskygrad 01-03-2011 09:57 PM

Making Terrain Flat
 
so I've searched for how to do this, and I can't find it

say you've made an area bumpy, and now want to flatten it. There was a specific tool to do this in Sim city 4 and BF2's terrain editor (That's what this sorta reminds me of, lol), is there a specific way to flatten terrain in the MoW editor?

thanks in advance for replies.

KnightFandragon 01-03-2011 10:54 PM

It seems to me that once you make something bumpy you really can never get it flat again, it just keeps rising and moving around but never gets what id call flat. Shift+LMB and Shift+RMB kinda sorta starts making the ground some sort of flat again.

Trotskygrad 01-04-2011 01:27 AM

Quote:

Originally Posted by KnightFandragon (Post 209365)
It seems to me that once you make something bumpy you really can never get it flat again.

yeah that's sort of a problem for me, lol

maybe a feature to add in future releases?

Trotskygrad 01-04-2011 04:52 PM

do you have any idea how the devs did it in the level Scorching Sands?

[SOE]No.Mam 01-04-2011 05:28 PM

for creating 100% flat areas you must activate "fixed" heights with any value for height (eg. 0).


http://www.abload.de/img/editor_flat_areasti62.jpg

Trotskygrad 01-04-2011 06:20 PM

Quote:

Originally Posted by [SOE]No.Mam (Post 209511)
for creating 100% flat areas you must activate "fixed" heights with any value for height (eg. 0).


http://www.abload.de/img/editor_flat_areasti62.jpg

Ah, then you do you raise or lower the land? or does it depend on the height?

I guess I forgot to click the checkbox when I tried that function.

[SOE]No.Mam 01-04-2011 09:48 PM

Quote:

Originally Posted by Trotskygrad (Post 209529)
Ah, then you do you raise or lower the land? or does it depend on the height?

sample:
a) when you want make only a flat area -> checkbox "fixed height" with a value (eg.20) -> your flat area will have z-koordinate 20

b) when you want raise existing areas with specialy z-koordinate -> checkbox "fix relative" with a value (eg.75) -> your existing area will get new z-koordinate (old one + 75)

KnightFandragon 01-07-2011 05:12 PM

So is that how the devs made that Tobruk port? I wanted to make a port mission but for the life of me couldnt get the sea edge flat.....


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