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Alter the amount & distributon of runes after level up
I would like to mod the amount and distribution of runes when you level. the hero.txt has the starting values for a new hero and you can change the leadership-on-level, but i cant seem to find a way to alter the amount and / or distribution of runes. Can someone point me to the correct file ?
In addition, does anyknow how leadership gain works ? // ïðîêà÷êà level_up { leadership=20 //60,90 what does it mean ? random value from 60 - 90 and add a guaranteed 20 ? |
BUMP
Has anyone ever discover this? |
I believe when you see a // everything after the // is null and void, // is a way to comment out or add text..
So leadership=20 //60,90 is really just leadership=20 I play crossworlds, and in the three classes, it shows the number of each ruins you gain.. but you can try changing to this: level_up { leadership=10 // change to number you want or make somthing like 10,20 would give 10 to 20 at levelup rune_might=1,5 // this is 1 to 5, change to what you want rune_mind=1,5 rune_magic=1,5 book=1,4 } after each class Unless Book does that (Not sure what book does) Just my idea anyway, let me know if it works.. |
Look in logic_hero.lua
Scroll to about half way. You're looking for rune_war={"6,4,2","5,5,2","6,3,3","7,4,1"} rune_pal={"3,6,3","2,7,3","3,5,4","4,6,2"} rune_mag={"2,4,6","1,5,6","2,3,7","3,4,5"} Those are the runes you get per level. Just increase the numbers |
BigBoogerBot, Thanks, I've spent much time searching about this!
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