Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Star Wolves (http://forum.fulqrumpublishing.com/forumdisplay.php?f=138)
-   -   After plot (http://forum.fulqrumpublishing.com/showthread.php?t=14580)

skrzacik 04-30-2010 06:43 PM

After plot
 
Hello

i just finish plot in star wolves 3 and i want ask taht is possible to continue game after very last mission?
becouse after short video game send me to maine menu ?!?!?!

thank u for any help

Nanaki 04-30-2010 07:06 PM

Not without modding the game.

skrzacik 04-30-2010 10:54 PM

how to mod game to not finish after last mission?
could u help with thatr?

Nanaki 04-30-2010 11:36 PM

You would need to edit the quest script, located in the star wolves 3 civil war\Data\Scripts\Quests folder. The mission you have to edit is determined by which missions you selected.

Goblin Wizard 05-01-2010 10:24 AM

Quote:

Originally Posted by skrzacik (Post 157194)
how to mod game to not finish after last mission?
could u help with thatr?

The function you should search for is e.g.
EndGame("NewEmpWithoutGrey_PartWin");
If you can't find out which movie is connected to your ending try to disable all end game functions inside certain quest. You can change "endgame" function to something like
OutputToScreenLog("GAME_OVER", 10);
Now You will know when the game will be ended.

P.S. Nice to see someone from Poland :)

skrzacik 05-01-2010 07:07 PM

Thank u Golblin Wizard
i will try to do that

yes im from poland :P

raresdan2001 07-05-2010 08:38 AM

Could anyone tell me what do i have to mod for MSF path, so i can continue playing ??

Dumorimasoddaa 08-24-2010 03:19 PM

Has any done this for all the quests? Also is there an easy way to globally apply this. Sure I can open up all the scripts and search for endgame. Also who do you output a custom log file such as one saying game over and maybe the movie name.

If not I'll get around to making the change for each and every script but right now just the Gray after the empire missions.

I use to mod Star wolves one and two. On a complete aside is there a way to make one store always stock X of an item likely so I can stock 10 of each gun and fighter ect and have it maintain that stock on a restock? Just so I can mess around endgame wise or on a new game.

Goblin Wizard 08-25-2010 08:11 AM

I've been thinking about it but it's not much to do after the last quest. No side quest or any challenge so it's imo pointless. This game really needs random quest generator.

Dumorimasoddaa 08-25-2010 05:50 PM

True but the random quest code from SW2 is still in the game just unused. IF we can live with it giving you missions in offlimit sectors. We might be able to patch it in. Though we may need to copy across some SW2 files and maybe lose the new section. The big issue is weather those scripts where to cause of SW2's uberbuggyness as well.


All times are GMT. The time now is 09:44 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.